Full notes
Full Claybook update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We are happy to let you know that update #3 (v0.9.0) is now live!
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Improvements
Virtual keyboard was added for gamepad text input.
World generation is now interleaved into separate frames to avoid GPU hangs and issues with 2GB VRAM graphics cards.
Optimized SDF generator + particle system memory usage.
Added game startup notification dialogs for AMD graphics cards or drivers with known issues.
Added new motion blur strength slider to video settings.
Dialog navigation with the gamepad was improved.
Improved some of the UI element to support high resolutions.
Changed default keyboard bindings of the sandbox mode from Y to O.
Bug fixes
Fluid is now killed when it hit plane underneath the terrain in user-created chapters.
World sweep issue is now fixed. This problem caused editing camera to go through the environment and cause screen flickering.
Fixed some of the tutorial button hint icons when using a gamepad.
Fixed default book description text (new book dialog).
Fixed 'Stampede' chapter hint message from 'stars' to 'stairs.'
Fixed in-game HUD update when testing chapter in the editor. HUD is now updated properly based on user configurations.
Previous update notes
Update #1 Update #2 Holiday update
Roadmap
https://trello.com/b/AQu1s6Fp/claybook-roadmap
Join in the conversation and let us know what would you like to see in the Claybook.
http://steamcommunity.com/app/661920/discussions/ Until next time, Claybook team
Source
Changelog.gg summarizes and formats this update. How we read updates.
