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Steam News22 November 20178y ago

Update #2 is now live!

Hello everyone, We are happy to let you know that update #2 (v0.8.9) is now live! New Aqua Rock chapter New Endless Runner chapter (Experimental) The chapter uses new game objective randomization features.

Full notes

Full Claybook update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, We are happy to let you know that update #2 (v0.8.9) is now live!

What changed

4 fixes8 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedNew Endless Runner chapter (Experimental)The chapter uses new game objective randomization features. The chapter will be refined and improved in the upcoming updates.
addedFluid mixingFluids of different colors now blend. Mixing is very slow when fluid is still. When you stir the fluid, the colors diffuse together faster. Color customization we'll be added to upcoming updates.
addedContentNew chapter 'Aqua Rock' added to the game.
addedContentNew experimental chapter 'Endless Runner' to the game. The chapter uses new game objective randomization for endless game logic.
addedImprovementsA user-created book can now be voted in the community books screen (context menu).
changedImprovementsOptimized fluid SDF generation, ~5% faster frame rate on low-end GPUs.

New Aqua Rock chapter

New Endless Runner chapter (Experimental)

The chapter uses new game objective randomization features. The chapter will be refined and improved in the upcoming updates.

Fluid mixing

Fluids of different colors now blend. Mixing is very slow when fluid is still. When you stir the fluid, the colors diffuse together faster. Color customization we'll be added to upcoming updates.

Complete list of changes

Content

  • New chapter 'Aqua Rock' added to the game.

  • New experimental chapter 'Endless Runner' to the game. The chapter uses new game objective randomization for endless game logic.

Improvements

  • 2-fluid color mixing.

  • A user-created book can now be voted in the community books screen (context menu).

  • A user-created book star rating indicator in the community books screen was replaced with up and downvote numbers.

  • Author of the user-created books is now visible in the community books menu.

  • Optimized fluid SDF generation, ~5% faster frame rate on low-end GPUs.

  • Vertical level bounds edge reduced from 1 meter to 30 cm. The change gives 70 cm more vertical space.

  • Now you can enter into the editor without first creating book and chapter (New editor button in the main menu).

  • New random state properties added to the game objective actor. When enabled, next state number will be randomized based on random seed after each state completion (useful in repeating game logic).

Bug fixes

  • Fixed chapter serialization issue when editing chapter details. The issue caused chapter data to be wiped after editing chapter details.

  • Fixed shape ghosting visualization (when the shape is set to cut) while playing the user-created chapter. Editing shape ghost effect was visible while playing.

  • Fixed buffer overflows in SDF generation if more than 50% of the volume was filled.

  • Customize book and chapter image button is now hidden in the new book and chapter dialogs (only visible when editing book or chapter).

  • Fixed default book name and description texts when creating a new book from the save as dialog.

Previous update notes

Update #1

Roadmap

https://trello.com/b/AQu1s6Fp/claybook-roadmap

Join in the conversation and let us know what would you like to see in the Claybook.

http://steamcommunity.com/app/661920/discussions/ Until next time, Claybook team

Source

Steam News / 22 November 2017

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