Full notes
Full Clawed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Prehistorians, we have just rolled out a new update (a little later than we wanted, but it's here now) - The FIRST-PERSON update is now LIVE!
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Clawed changes
As many of you know, this has been one of the most requested features for Clawed.
You can now freely switch between first and third person perspectives to play in the way that suits you.
Along with a bunch of bug fixes, we have added a First-Person FOV slider and Aiming Sensitivity Sliders to the options screen.
There have been some environmental improvements, dino and weapon rebalancing and a bunch more.
We are also preparing our next community update for tomorrow; we're we will be discussing a lot about our plans for October and talk release window.
We also have another co-op patch nearing completion. We had to rework some systems, and it took a bit of time, but it will be along in the coming week
It will a great month ahead. We really can't wait to share more about what is to come.
In the meantime, let us know about your thoughts on First Person! As always, feedback is appreciated.
Patch Notes:
*Added First-Person Camera option=
*Added Camera Change key binding to Options screen
*Fixed bug where players appeared to be holding unequipped weapons in co-op
*Fixed Task audio not working with SFX slider
*Fixed Waterfall audio not working with SFX slider
*Improved environmental detail
*Rebalanced and added sight to Tranquilizer Assault Rifle
*Improved weapon muzzle flashes
*Added First Person FOV Slider to options menu
*Added Aim X and Y sensitivity sliders to options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
