In this update3
Full notes
Full CLASHROIDS update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
CLASHROIDS changes
π€ Smarter Bots
Bots now build defensive turrets to fortify their bases
They stopped suicide-ramming the giant asteroid in the middle of the map
Bots respect spawn protection - they won't waste shots chasing a freshly-spawned, invincible player, but they'll line up the moment your shield drops
General AI steering and behavior tuning across the board
βοΈ Fairer Respawns & Balance
You no longer get dropped right next to an enemy turret and farmed - respawns keep their distance from hostile structures
Die a real death and your spawn field relocates far from where you fell
Per-base turret cap keeps bases from being stacked into impenetrable fortresses
Tougher bases - hexes have more HP, and turret hexes gain bonus HP per upgrade level
Radar upgrade now scales by level - early radar spots nearby threats, max radar reveals the whole map
π Polish & Fixes
Laser fire now has subtle pitch variation, and turret lasers sit a touch lower β punchier, less repetitive combat audio
Wishlist CLASHROIDS on Steam β it genuinely helps me a lot. Join us on Discord β your feedback shapes what we build next.
Source
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