HomeGamesUpdatesPricingMethodology
Steam News10 June 202626d ago

CLASHROIDS v0.87 β€” Laser Turrets, Smarter Bots & Fairer Deaths

πŸ”΄ NEW: Hex Laser Turrets Turn any standalone hex you (or a teammate) own into an auto-targeting laser turret.

In this update4

Full notes

Full CLASHROIDS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Maps
  • UI and audio
addedπŸ”΄ NEW: Hex Laser TurretsThree upgrade levels, unlocked as you rank up β€” each level adds range, damage and fire rate
changedπŸ”΄ NEW: Hex Laser TurretsKills made by your turret credit YOU with the score and rewards
changedπŸ€– Bots Learned How to FlyWhen attacking your hexes they keep their distance and shoot instead of suicide-ramming
changedπŸ’€ How You Die Now MattersRespawn energy depends on your death: shot down by a weapon β€” 80%, crashed into the environment β€” 60%, rammed another ship β€” 40%
changedβš™οΈ Engine Tune-Up (v0.86 recap)Ship motion is silky smooth β€” micro-stutters while flying across the map are gone
changedβš™οΈ Engine Tune-Up (v0.86 recap)No more phantom asteroid explosion sounds chasing you around empty space

CLASHROIDS changes

addedThree upgrade levels, unlocked as you rank up β€” each level adds range, damage and fire rate
changedKills made by your turret credit YOU with the score and rewards
changedWhen attacking your hexes they keep their distance and shoot instead of suicide-ramming
changedRespawn energy depends on your death: shot down by a weapon β€” 80%, crashed into the environment β€” 60%, rammed another ship β€” 40%
changedShip motion is silky smooth β€” micro-stutters while flying across the map are gone

πŸ”΄ NEW: Hex Laser Turrets

Turn any standalone hex you (or a teammate) own into an auto-targeting laser turret. It charges up, locks onto the nearest enemy and fires on its own β€” defend your territory even while you're off raiding.

  • Three upgrade levels, unlocked as you rank up β€” each level adds range, damage and fire rate

  • Kills made by your turret credit YOU with the score and rewards

  • Full light show: orbiting sparks, charge-up sweep and a proper laser beam

πŸ€– Bots Learned How to Fly

Bot AI got a complete rework. They now fly like human players do:

  • Boost toward you, cut the engine, coast and swing around to line up the shot

  • Dodge asteroids and crossing comets instead of plowing through them

  • Respect the big stuff β€” they steer well clear of the mega asteroid and the black hole

  • When attacking your hexes they keep their distance and shoot instead of suicide-ramming

πŸ’€ How You Die Now Matters

  • Respawn energy depends on your death: shot down by a weapon β€” 80%, crashed into the environment β€” 60%, rammed another ship β€” 40%

  • Void respawns now place you far from where you died β€” no more dying twice to the same ambush

  • The death screen tells you what killed you, what it cost you, and where you'll come back

βš™οΈ Engine Tune-Up (v0.86 recap)

  • Ship motion is silky smooth β€” micro-stutters while flying across the map are gone

  • More bots in every mode from the first second β€” lobbies feel alive instantly

  • No more phantom asteroid explosion sounds chasing you around empty space

  • The giant asteroid in the middle of the map stays untouchable, no matter what hits it

  • "Team Clash" replaces the old "Team vs Team" label in the menu

Join us on Discord β€” your feedback shapes what we build next.

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.