In this update4
Full notes
Full CLASHROIDS update
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What changed
- Balance
- Events
- Gameplay
- Maps
- UI and audio
CLASHROIDS changes
π΄ NEW: Hex Laser Turrets
Turn any standalone hex you (or a teammate) own into an auto-targeting laser turret. It charges up, locks onto the nearest enemy and fires on its own β defend your territory even while you're off raiding.
Three upgrade levels, unlocked as you rank up β each level adds range, damage and fire rate
Kills made by your turret credit YOU with the score and rewards
Full light show: orbiting sparks, charge-up sweep and a proper laser beam
π€ Bots Learned How to Fly
Bot AI got a complete rework. They now fly like human players do:
Boost toward you, cut the engine, coast and swing around to line up the shot
Dodge asteroids and crossing comets instead of plowing through them
Respect the big stuff β they steer well clear of the mega asteroid and the black hole
When attacking your hexes they keep their distance and shoot instead of suicide-ramming
π How You Die Now Matters
Respawn energy depends on your death: shot down by a weapon β 80%, crashed into the environment β 60%, rammed another ship β 40%
Void respawns now place you far from where you died β no more dying twice to the same ambush
The death screen tells you what killed you, what it cost you, and where you'll come back
βοΈ Engine Tune-Up (v0.86 recap)
Ship motion is silky smooth β micro-stutters while flying across the map are gone
More bots in every mode from the first second β lobbies feel alive instantly
No more phantom asteroid explosion sounds chasing you around empty space
The giant asteroid in the middle of the map stays untouchable, no matter what hits it
"Team Clash" replaces the old "Team vs Team" label in the menu
Join us on Discord β your feedback shapes what we build next.
Source
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