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Steam News20 November 20232y ago

Update 20-11-2023

Hello! After a long break we bring you fresh update which is changing and upgrading core of the game.

Full notes

Full Clash II update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! After a long break we bring you fresh update which is changing and upgrading core of the game. The update contains:

What changed

18 fixes21 additions15 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Events
  • Fixes
addedReplaced mine structure models with new ones
addedReplaced castle structure models with new ones
addedReplaced the foundation structure model with a new one
fixedCorrected structure models on the map
changedImproved the interpolation of terrain heights
changedImproved the snowfall system

Clash II changes

addedReplaced mine structure models with new ones
addedReplaced castle structure models with new ones
addedReplaced the foundation structure model with a new one
fixedCorrected structure models on the map
changedImproved the interpolation of terrain heights
  • Replaced mine structure models with new ones

  • Replaced castle structure models with new ones

  • Replaced the foundation structure model with a new one

  • Corrected structure models on the map

  • Improved the interpolation of terrain heights

  • Improved the snowfall system

  • Changed unit textures

  • Modified the operation of the Peasant unit; the corresponding population number was automatically added to the nearest castle

  • Optimized the method of destroying fortifications

  • Added a system to stop a unit in battle during the active pause menu

  • Added skills for the units of the Purians

  • Added player color support to the shader of snowy structures

  • Refreshed the castle research

  • Corrected localization keys, descriptions, and translations

  • Added support for creating new troops for the Wild player's turn

  • Added an event log

  • Adjusted VFXs for units

  • Corrected VFX of bullet impact on the ground

  • Corrected VFX of Circle of Fire

  • Corrected model loading during the map discovery event

  • Corrected the road building system

  • Corrected the positioning of garrisons on buildings, making it easier to mark

  • Made changes to the game save system, allowing the use of spaces in the save name and enabling game loading from the castle level

  • Added destruction VFXs to walls along with SFXs

  • Altered the operation of the Adept's Glyphic Barrier skill

  • Altered the operation of the Inquisitor's Circle of Fire skill

  • Optimized map data processing

  • Added sounds related to interaction with structures on the map

  • Added the ability to mark fortifications for viewing statistics

  • Adjusted battle maps for new structures

  • Locked the possibility of camera movement at the loading screen

  • Added display of unit range

  • Added VFX for large units when walking

  • Added VFX for large flying units when landing/climbing into the air

  • Introduced new VFX for projectiles of magic units

  • Added the ability to enter Watchtowers

  • Added skills for neutral units with their translations and SFXs

  • Changed the targeting of large units in battle, allowing targeting between four tiles rather than just one corner tile

  • Improved Purians skills, adding keys and translations for Purians skills not related to research

  • Removed resource limitations in mines

  • Added new SFX for winning and losing

  • Improved range refresh after using an area skill

  • Enhanced the coloring of queue elements in the castle

  • Improved the VFX of artifacts

  • Fixed a bug that occurred when entering a battle with a peasant in your squad

  • Resolved a bug related to flashing tooltips

  • Corrected the loading of asset structures on the map

  • Rectified issues with the system for awarding rewards in the form of units

  • Fixed the process of rebuilding a castle after it had been taken over by another player

  • Addressed resource transfer issues following a castle siege

  • Repaired textures for Heathens' castles

  • Corrected fog of war discovery over buildings with garrisons

  • Fixed the conversion of shrines

  • Resolved a bug where Heathens Shielder was reinforcing enemy units

  • Fixed rendering queue for road material and movement range in battle

  • Improved scenario/map loading and unloading

  • Corrected targeting of ranged skills by units

  • Removed the highlighting of tiles at the end of the movement path in battle

  • Made corrections to translations of new skills

  • Improved the performance of aura skills

  • Corrected the event that changed the destruction state of a structure

  • Added translations for peasant rewards and lack of action points

Source

Steam News / 20 November 2023

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