Full notes
Full Clarent Saga: Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
Clarent Saga: Tactics changes
Hi everyone,
here is a major update, the change:
complete rework of difficulties, now fully customizable.
Drawbacks are:
bad and impractical menus,
can only change difficulty at the preparation screen,
need to restart the map (save/load) to apply the changes,
no longer relevant icons difficulty at the save screen.
I add 7 difficulties presets corresponding to the old difficulties
(Very Easy, Easy, Normal, Hard, Very Hard, Hardest, Challenge).
You can toggle the following options:
Permadeath -> ON OFF
AI Lv -> 1 2 3 4 5
Basic Exp -> 24 20 16
Exp x 1.5 -> ON OFF
Bonus Exp multiplier -> 0 1 2 3
Bonus Gold -> var 0 1 2 3
One ally defeated Game Over -> ON OFF
Must defeat all enemies -> ON OFF
extra items for enemies -> ON OFF
extra skills for enemies-> ON OFF
extra skills for players-> ON OFF
Reverse mode -> ON OFF
More allies -> ON OFF
10 difficulties covers these two options:
Enemies Parameter correction -> -- - 0 + ++ (EST--, EST-, EST0, EST+, EST++)
Initialize RNG -> ON OFF (RNG)
These cheats have been reworked so you can toggle them now:
leader invincible
all invincible
infinite turns
add a cheat option : all attacks always hit
add an option to show enemies and allies turn order.
Notes: This version has been fully playtested and updated to SRPG Studio 1.323.
Goodbye,
David Nguyen
Source
Changelog.gg summarizes and formats this update. How we read updates.
