In this update15
Full notes
Full CivIdle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Events
- UI and audio
CivIdle changes
First of all, Happy holidays! A quick update before the draft patch notes:
After patch 1.1, I’ll be taking an indefinite break from actively developing CivIdle. In recent months, there has been pressure and activism within the community aimed at influencing the game’s content. Dealing with this has been emotionally exhausting, and it has taken a real toll on me. What used to feel exciting and joyful has started to feel overwhelming.
CivIdle is, and has always been, a labor of love. Every update and piece of new content is created purely out of passion and released at no additional cost. When that passion fades, it becomes very difficult to continue in a healthy way. I’ve also felt that this strain has begun to affect the quality of my work, and I don’t feel I’m meeting the standards I set for myself—and that’s not something I’m comfortable with.
For those reasons, I believe stepping back is the right choice for now. My hope is that with some distance, the passion and creativity that drove CivIdle in the first place will return. Please know that I’m not disappearing: I’ll still be around, fixing bugs, chatting with the community, and supporting the game. I’ll simply be shifting my creative focus to other projects for the time being.
Now, enjoy the draft patch notes for Patch 1.1 (this is a live document and will be updated until 1.1 is released):
New Civ: Canadian (50x50)
Unique Buildings
AI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2
Chateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once selected)
Habitat 67 (Artificial Intelligence): This wonder can be upgraded and each level provides +1 Production, Worker Capacity and Storage Multiplier to AI Labs. Provides +1 Production and Storage Multiplier to AI Lab for each level of Information Age Wisdom. Provides +1 Building Level Boost to AI Labs for every 5 happiness (capped)
Natural Wonders
Aurora Borealis: All buildings that do not produce workers within 2-tile range get +X Production Multiplier. X is based on the time since the wonder was discovered
Lake Louise: All trade map neighbors become allies (regardless of civilization). Each ally tile provides +2 Building Level Boost
Dinosaur Provincial Park: This wonder can be activated at a chosen time to gain a one-time Koti equal to 25% of the empire value at that time
Great People
Terry Fox (Cold War): +2 Production Multiplier, Storage Multiplier for TV Station
Geoffrey Hinton (Information Age): +1 Level to Habitat 67
Festival
Winter Carnival: Double the range of Aurora Borealis. Double the Building Level Boost from Chateau Frontenac and Habitat 67
New Civ: Russian (50x50)
I’d like to remind everyone that including a Russian civilization in a historically based 4X incremental game is not an endorsement of, nor a commentary on, current-day geopolitical events.
Unique Buildings
Cosmodrome (Space Program): Rocket x4 + Satellite x4 + Airplane x4 => Spacecraft x2
Kizhi Pogost (Alloy): All buildings within 3-tile range get +X Production Multiplier. X = the production multiplier this wonder receives
Hermitage (Journalism): This wonder can be upgraded and each level provides +1 Storage Multiplier to each type of building within 2-tile range
Sputnik 1 (Satellite): This wonder can be upgraded and each level provides +1 level to all Cold War Age great people for this run (excl. Great People that provide level boost) and +1 Production, Storage Multiplier to Cosmodrome
Akademik Lomonosov (Genetics): This wonder can be upgraded and each level provides 100KW of power. Provides +X Production and Storage Multiplier to Cosmodrome. X = Cold War Age Wisdom Level. Provide power to all tiles within 2 tile range. This wonder can be moved
Natural Wonders
Lake Baikal: +X Builder Capacity Multiplier. X = total levels of wonders within 2-tile range
Great People
Tchaikovsky (Industrial): +1 Level to Hermitage
Andrey Kolmogorov (Cold War): +1 Production Multiplier, Storage Multiplier for Satellite Factory, Cosmodrome
Festival
Maslenitsa: Double the range of Kizhi Pogost and Lake Baikal. Double the power output of Akademik Lomonosov
New Achievements
Mir: Rebirth with at least 1 Extra Great Person when playing Russian (Reach 64M Empire Value when rebirth)
From Sea To Sea: Rebirth with at least 1 Extra Great Person when playing Canadian (Reach 64M Empire Value when rebirth)
New Wonder: World Trade Organization
World Trade Organization (Financial Leverage): This wonder can be upgraded and each level provides +1 Production Multiplier to Trade Tile Bonus buildings. Participate in WTO vote each week that increases the chance for the voted buildings to appear in the next week's Trade Tile Bonus
Balancing
Library: 4 Paper -> 140 Science (from 3 Paper -> 105 Science)
School: 2 Faith + 2 Poem -> 800 Science (from 1 Faith + 1 Poem -> 400 Science)
QoL
You can now pin a Todo tab to the leftmost position. A Todo tab for unselected adaptive great people boost is also added
The empire value tooltip now includes more details about the current run.
Bugfix
Fix a bug where checking in/out save across different platforms will result in loss of Offline Production / Warp
Source
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