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Steam News21 May 20261mo ago

Now in Beta: Patch 1.3

This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested. Hello CivIdlers! I am happy to present to you Patch 1.3.

In this update11

Full notes

Full CivIdle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions10 changes1 removal
  • Compatibility
  • Gameplay
  • Workshop
  • Fixes
  • Balance
  • Server
changedThis is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested.Hello CivIdlers!
addedThis is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested.I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features.
changedUnique BuildingsMauritshuis (Capitalism)
changedUnique BuildingsFor each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses
changedUnique BuildingsWind Turbine (Urbanization)
changedUnique Buildings=> Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants

CivIdle changes

changedHello CivIdlers!
addedI am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features.
changedMauritshuis (Capitalism)
changedFor each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses
changedWind Turbine (Urbanization)

This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested.

Hello CivIdlers!

I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features.

New Civilization: Dutch

Unique Buildings

Mauritshuis (Capitalism)

For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses

Wind Turbine (Urbanization)

=> Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants

Natural Wonders

Keukenhof

+X Happiness. X = number of different resources produced or consumed within 3 tile range

Great People

Rembrandt van Rijn (Renaissance Age)

Steam post image

+2 Production Multiplier, Storage Multiplier for Painter's Guild

Antonie van Leeuwenhoek (Renaissance Age)

Steam post image

+2 Production Multiplier, Storage Multiplier for Lens Workshop

Vincent van Gogh (Industrial Age)

Steam post image

+2 Production Multiplier, Storage Multiplier for Wind Turbine

Festival: Koningsdag

Keukenhof grants buildings within 3 tiles a Production Multiplier equal to 25% of Happiness it provides. Mauritshuis' Painter Collection Bonus and Diversification Bonus are doubled.

New Festive Wonder: Midsummer

Provide +X Building Level Boost to all buildings with Y tile range. X = Production Multiplier that building receives from Age Wisdom. Y = Midsummer's level. This wonder can only be constructed during the midsummer period (6.10 ~ 6.30) Construction Cost: Alcohol x152.9K

New Achievements

Natural Wonders Improvement 2.0

In the 1.2 patch notes, I mentioned that I had fixed natural wonder generation so that they wouldn’t overlap with each other. It turns out that was not the case. So I’m trying again in this patch - hopefully this addresses the issue.

Other Fixes

  • Fix a bug where Carthage erroneously gains an additional +200% Base Storage for Markets, Warehouses and Caravansaries

  • The runtime framework (Electron) has been updated to the latest version. This means Windows 7/8/8.1 is no longer supported

Restitutor Progress Report

Lastly, allow me to give an update on Restitutor. Development is progressing well, and the gameplay framework is more or less in place with the latest Patch 0.6 Economy Overhaul. Next, I am focusing on adding more content, which includes more research, more buildings, and more events. I am also adding more flavor content to each province. The goal is to have a public demo in June, which will focus on Lugdunensis.

The playtest is still ongoing and is available to all. If you want to join before the public demo, join our Discord server and give me a ping!

https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/

Source

Steam News / 21 May 2026

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