HomeGamesUpdatesPricingMethodology
Steam News2 June 20224y ago

Patch 1.3d

Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data.

Full notes

Full Citystate II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions5 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Events
fixedFixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the city the highlighted city in the Nation view changed In most cases the cities could not be loaded back. If you try to open these cities with the new patch the city will not load.
changedCHANGESChanged the usage of ports. Instead of the sum of exports and imports, only the difference between exports and imports is now taken into account. [requested by Omnius]
changedCHANGESIncreased the exports from advanced manufacturing by 16%.
changedCHANGESThe UI in Nation view now displays the current number of jobs actually shared with neighbors instead of the number of jobs that "can" be shared. [reported by Omnius]
changedCHANGESFasten terrain rendering.
fixedBUG FIXESPushing Ctlr and Shift was always triggering the zoning click sound FX.

Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the city the highlighted city in the Nation view changed In most cases the cities could not be loaded back. If you try to open these cities with the new patch the city will not load.

CHANGES

  • Zoning 3x wide lots only: Push Alt to enable when zoning. [requested by Bioxyde]

  • Water and power small bottom arrows are now colored yellow or red when approaching insufficient production.

  • Changed the usage of ports. Instead of the sum of exports and imports, only the difference between exports and imports is now taken into account. [requested by Omnius]

  • Increased the exports from advanced manufacturing by 16%.

  • The UI in Nation view now displays the current number of jobs actually shared with neighbors instead of the number of jobs that "can" be shared. [reported by Omnius]

  • Fasten terrain rendering.

BUG FIXES

  • Pushing Ctlr and Shift was always triggering the zoning click sound FX.

  • The dollar reserves was not reset when creating a new Nation [reported by SetArk]

  • Street lights FX were abnormally small.

  • Asphalt roads did not have foundations on slopes.

  • Improved the lot terrain leveling. Picks average height to better match the height with the road in front. This prevents some "no road access" issues too.

  • Light density had no cost [reported by Dictator]

  • Corrected PT-BR translation [reported by Romulo]

  • Added missing texts in the new census tool (land value and demand requirements to level up).

  • Alert messages were appearing and disappearing too quickly.

Source

Steam News / 2 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.