HomeGamesUpdatesPricingMethodology
Steam News27 May 20224y ago

Patch 1.3c

NEW Added new warning signs when schools and hospitals are close to 100% capacity usage. [suggested by dictator] Added a dropdown list of all service buildings in the service editor panel.

Full notes

Full Citystate II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions6 changes1 removal
  • Balance
  • Maps
  • Gameplay
  • Performance
  • UI and audio
addedNEWAdded new warning signs when schools and hospitals are close to 100% capacity usage. [suggested by dictator]
addedNEWAdded a dropdown list of all service buildings in the service editor panel. Click any item to switch and edit another building. Shows current and max stage for each item. [suggested by Feywild Shaper]
changedNEWImproved roads intersections to handle more uncommon cases and disabled more of the road construction limitations.
addedNEWAdded lot size on each lot type when zoning.
changedBUG FIXESImproved performance in big cities. Was able to merge traffic lights with the roads to reduce draw calls (CPU). Colors of lights will disappear in existing cities.
fixedBUG FIXESIf you had arcologies the park score was wrong. [reported by zunk and Omnius]

NEW

  • Added new warning signs when schools and hospitals are close to 100% capacity usage. [suggested by dictator]

  • Added a dropdown list of all service buildings in the service editor panel. Click any item to switch and edit another building. Shows current and max stage for each item. [suggested by Feywild Shaper]

  • Improved roads intersections to handle more uncommon cases and disabled more of the road construction limitations.

  • Added lot size on each lot type when zoning.

  • Camera's last location in city is now saved [suggested by phyziyx]

BUG FIXES

  • Improved performance in big cities. Was able to merge traffic lights with the roads to reduce draw calls (CPU). Colors of lights will disappear in existing cities.

  • If you had arcologies the park score was wrong. [reported by zunk and Omnius]

  • The zoning cost in the UI was often incorrect. [reported by Evinrunn]

  • Port could not be placed if it was facing a certain side of the map "Ship would not be able to leave the city..." [reported by Feywild Shaper]

  • When reloading the city traffic lights were often showing both green and red lights at the same time.

  • Improved the way the AI handles intersections with no traffic lights. Improved vehicles global reaction time and acceleration.

  • A city's map could be generated using the wrong terrain data in the Nation view (when using the default flag) [reported by WalebKassa]

  • High tech would in some case refuse to get built on vacant lots. Changed the way the system looks for the highest valued lot. [reported by Manatea]

CHANGES

  • Doubled the max output of fusion power plants (have to be rebuilt). [requested by Dictator]

  • Service buildings rating from usage now only decreases when above 90% (instead of 80%). Usage shown in yellow when above 90%. [requested by Dictator]

  • Zoning is allowed again with a negative balance. [requested by Kaynak]

  • Removed warning when budget has a surplus.

Source

Steam News / 27 May 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.