Full notes
Full City-Racing update
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What changed
- Store
- UI and audio
- Gameplay
- Events
City-Racing changes
· Camera View Storage:
· We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.
· Car Showcase Sequence:
· The camera smoothly transitions to each car in your showcase, following each car as it moves.
· The car information UI is positioned above each car and follows it in real time.
· Camera Restore:
· After all cars have been showcased, the camera is restored to the exact position and rotation it had before the showcase started.
· This means the player resumes with the same camera view they had before the sequence, with no need to manually adjust the camera.
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How It Works Now
· During the intro text: The player can drive their car, and the camera behaves as normal.
· When the car showcase starts: The system saves the current camera view, then cycles through each car, following and displaying info for each one.
· After the showcase: The camera instantly (or smoothly, if you add a lerp) returns to the player’s last view, so gameplay resumes seamlessly.
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Why This Is Better
· Player Experience: The player never loses their preferred camera angle or has to manually reset the view after the intro.
· Professional Feel: The transition between gameplay, showcase, and back to gameplay is smooth and intuitive.
· Extensible: This pattern can be reused for any future cutscenes or camera events.
Source
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