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Steam News9 April 20262mo ago

logic to store the player’s current camera position and rotation right

· Camera View Storage: · We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.

Full notes

Full City-Racing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Events
added· We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.
changed· The car information UI is positioned above each car and follows it in real time.
added· After the showcase: The camera instantly (or smoothly, if you add a lerp) returns to the player’s last view, so gameplay resumes seamlessly.
changed· Professional Feel: The transition between gameplay, showcase, and back to gameplay is smooth and intuitive.
changed· Extensible: This pattern can be reused for any future cutscenes or camera events.

City-Racing changes

added· We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.
changed· The car information UI is positioned above each car and follows it in real time.
added· After the showcase: The camera instantly (or smoothly, if you add a lerp) returns to the player’s last view, so gameplay resumes seamlessly.
changed· Professional Feel: The transition between gameplay, showcase, and back to gameplay is smooth and intuitive.
changed· Extensible: This pattern can be reused for any future cutscenes or camera events.

· Camera View Storage:

· We added logic to store the player’s current camera position and rotation right after the intro text finishes scrolling, while the player is still driving.

· Car Showcase Sequence:

· The camera smoothly transitions to each car in your showcase, following each car as it moves.

· The car information UI is positioned above each car and follows it in real time.

· Camera Restore:

· After all cars have been showcased, the camera is restored to the exact position and rotation it had before the showcase started.

· This means the player resumes with the same camera view they had before the sequence, with no need to manually adjust the camera.

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How It Works Now

· During the intro text: The player can drive their car, and the camera behaves as normal.

· When the car showcase starts: The system saves the current camera view, then cycles through each car, following and displaying info for each one.

· After the showcase: The camera instantly (or smoothly, if you add a lerp) returns to the player’s last view, so gameplay resumes seamlessly.

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Why This Is Better

· Player Experience: The player never loses their preferred camera angle or has to manually reset the view after the intro.

· Professional Feel: The transition between gameplay, showcase, and back to gameplay is smooth and intuitive.

· Extensible: This pattern can be reused for any future cutscenes or camera events.

Source

Steam News / 9 April 2026

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