HomeGamesUpdatesPricingMethodology
Steam News17 February 20179y ago

COR: Streets of Rott UPDATE 1 Now Active.

COR: Streets of Rott UPDATE Thanks to gamer feedback, Streets of Rott has been given the following improvements in Update 1. (More details found in Update - Discussion) Update 1 is now Active as of February 17, 2017.

Full notes

Full City of Rott: Streets of Rott update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedCOR: Streets of Rott UPDATEThanks to gamer feedback, Streets of Rott has been given the following improvements in Update 1. (More details found in Update - Discussion) Update 1 is now Active as of February 17, 2017. UPDATE 1 DETAILS: February 17, 2017: Size 520 MB, automatically overwrites prior game file. +Adjusted Collision Detection of player being hurt by enemies to make it more forgiving. +Added Blood Splat Effects & Worms OFF button by pressing the letter i key on your keyboard, as described in the game’s Options. +Crawler enemy adjusted so he doesn’t crawl above player reach. +Tall Door Zombies more forgiving and die on one shot from gun as well as with barrels, boxes, power shots. +Some new enemy movement patterns. +Backspace is the sole button to exit the program aside from exiting via the X button at the top left corner of the window. This frees up the F12 key. Esc is still the pause button. +Other minor adjustments.

COR: Streets of Rott UPDATE

Thanks to gamer feedback, Streets of Rott has been given the following improvements in Update 1. (More details found in Update - Discussion) Update 1 is now Active as of February 17, 2017. UPDATE 1 DETAILS: February 17, 2017: Size 520 MB, automatically overwrites prior game file. +Adjusted Collision Detection of player being hurt by enemies to make it more forgiving. +Added Blood Splat Effects & Worms OFF button by pressing the letter i key on your keyboard, as described in the game’s Options. +Crawler enemy adjusted so he doesn’t crawl above player reach. +Tall Door Zombies more forgiving and die on one shot from gun as well as with barrels, boxes, power shots. +Some new enemy movement patterns. +Backspace is the sole button to exit the program aside from exiting via the X button at the top left corner of the window. This frees up the F12 key. Esc is still the pause button. +Other minor adjustments.

Source

Steam News / 17 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.