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Steam News6 August 20187y ago

What's Next? - August 6th News

This week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent.

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThis week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team

City of Brass changes

addedThis week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team

This week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team

Source

Steam News / 6 August 2018

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