This week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent.
Full notes
Full City of Brass update
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What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedThis week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team
City of Brass changes
addedThis week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team
This week we're focusing on some new enemies for the early part of the game. We already have a system for randomised enemy types per level, but we initially tuned that down to make the early game more consistent. The downside was that most people who die frequently in the early game only see the same enemies over and over, so we'll be mixing things up in the coming update. So stay tuned for some new threats coming to the City of Brass. Cheers, The Uppercut Team