Hello fellow Steam denizens! The time is almost upon us! We've been quiet of late, but that's because we are rapidly approaching the final 1.0 version of City of Brass.
Full notes
Full City of Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Balance
Gameplay
Events
changedAs with each update we've done, the release version of City of Brass will come with a whole slew of bug fixes, tuning and balance changes. Additionally, we've now integrated Mixer for streaming - we've had a lot of fun with the interactivity options that let viewers help or hinder you on a run by spawning health and loot, or swarms of enemies to get in your way. Finally, and most importantly, v1.0 has the 13th level - the Innermost Chamber; the final trial at the very center of the City. It's a challenge that should ask you to use every skill you've built up and every trick you've learned from playing the game from start to finish.
addedWe're not done! As City of Brass has grown and changed over time, we've had plenty of ideas for how we might expand it. And we still want to hear from you - our players - about how we can add to and improve the game. So we are planning a number of updates going forward, using a mixture of free and paid, major updates. Stay tuned for more information on that front, but in the meantime ...
changedWhen we first launched the game, the basic price was $24.99, and we had a launch discount that took it down to $19.99. Over time, we got feedback from the community and other game developers about the market and price point people expect from this type of product, and that feedback was that our price point is a bit too high. Like everything else we learned in Early Access, we have decided to take that feedback on board and make the change before Full Release: we're happy to announce that City of Brass will be $19.99 USD on all platforms on launch. BUT WAIT! We know that some of our earliest of Early Access-ers bought the game at full price, so ...
changedWe've been really fortunate to have such a passionate community spring up around the game on Steam - lots of enthusiastic people took the time to give us incredibly useful feedback, which we've then been able to act on and put into the game! We cannot thank you all enough for helping us make City of Brass the best game it can be. But we want to try, so we have some rewards for our Early Access supporters.
City of Brass changes
changedAs with each update we've done, the release version of City of Brass will come with a whole slew of bug fixes, tuning and balance changes. Additionally, we've now integrated Mixer for streaming - we've had a lot of fun with the interactivity options that let viewers help or hinder you on a run by spawning health and loot, or swarms of enemies to get in your way. Finally, and most importantly, v1.0 has the 13th level - the Innermost Chamber; the final trial at the very center of the City. It's a challenge that should ask you to use every skill you've built up and every trick you've learned from playing the game from start to finish.
addedWe're not done! As City of Brass has grown and changed over time, we've had plenty of ideas for how we might expand it. And we still want to hear from you - our players - about how we can add to and improve the game. So we are planning a number of updates going forward, using a mixture of free and paid, major updates. Stay tuned for more information on that front, but in the meantime ...
changedWhen we first launched the game, the basic price was $24.99, and we had a launch discount that took it down to $19.99. Over time, we got feedback from the community and other game developers about the market and price point people expect from this type of product, and that feedback was that our price point is a bit too high. Like everything else we learned in Early Access, we have decided to take that feedback on board and make the change before Full Release: we're happy to announce that City of Brass will be $19.99 USD on all platforms on launch. BUT WAIT! We know that some of our earliest of Early Access-ers bought the game at full price, so ...
changedWe've been really fortunate to have such a passionate community spring up around the game on Steam - lots of enthusiastic people took the time to give us incredibly useful feedback, which we've then been able to act on and put into the game! We cannot thank you all enough for helping us make City of Brass the best game it can be. But we want to try, so we have some rewards for our Early Access supporters.
Hello fellow Steam denizens! The time is almost upon us! We've been quiet of late, but that's because we are rapidly approaching the final 1.0 version of City of Brass. It's been a lot of hard work, but we're thrilled to be able to finally announce that ...
When we first launched City of Brass on Early Access, we wanted to be conservative about how long it would remain there - having never done Early Access before, we gave ourselves 6-12 months. Turns out we've been able to progress more rapidly than we had hoped, thanks in large part to a great deal of useful feedback from our community. So to that end, we're thrilled to announce that City of Brass will be leaving Early Access AND simultaneously launching on PC, XBOX One and Playstation 4 ... all on May 4th. That's right, May 4th - less than one month from now!
As with each update we've done, the release version of City of Brass will come with a whole slew of bug fixes, tuning and balance changes. Additionally, we've now integrated Mixer for streaming - we've had a lot of fun with the interactivity options that let viewers help or hinder you on a run by spawning health and loot, or swarms of enemies to get in your way. Finally, and most importantly, v1.0 has the 13th level - the Innermost Chamber; the final trial at the very center of the City. It's a challenge that should ask you to use every skill you've built up and every trick you've learned from playing the game from start to finish.
We're not done! As City of Brass has grown and changed over time, we've had plenty of ideas for how we might expand it. And we still want to hear from you - our players - about how we can add to and improve the game. So we are planning a number of updates going forward, using a mixture of free and paid, major updates. Stay tuned for more information on that front, but in the meantime ...
When we first launched the game, the basic price was $24.99, and we had a launch discount that took it down to $19.99. Over time, we got feedback from the community and other game developers about the market and price point people expect from this type of product, and that feedback was that our price point is a bit too high. Like everything else we learned in Early Access, we have decided to take that feedback on board and make the change before Full Release: we're happy to announce that City of Brass will be $19.99 USD on all platforms on launch. BUT WAIT! We know that some of our earliest of Early Access-ers bought the game at full price, so ...
We've been really fortunate to have such a passionate community spring up around the game on Steam - lots of enthusiastic people took the time to give us incredibly useful feedback, which we've then been able to act on and put into the game! We cannot thank you all enough for helping us make City of Brass the best game it can be. But we want to try, so we have some rewards for our Early Access supporters.
The Founder's Cutlass
Whenever you boot up the game, we wanted you to have a reminder of the help you've given us, and so we have