Full notes
Full City of Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Compatibility
- Fixes
City of Brass changes
Welcome to the Blessings & Burdens update!
TL;DR ? Watch the v0.5 Trailer here The City of Brass is filled with danger and death, but not everyone who comes to the City arrives for the same reasons. While treasure is an attraction, there are those who would prefer to explore, others who live for thrill of battle.
Blessings & Burdens allow players to tailor the game to the experience and level of challenge that they desire. We hope that the combination of Blessings & Burdens make the game fun & accessible for players of all skill levels.
Blessings
Blessings make the game overall easier, and can be enabled from the outset.
Proficient - Increase Player Damage
Hardy - Increase Player Health
Intimidating - Fewer Enemies
Fortunate - Decrease Number of Traps
Discerning - Increase Drop of Rarer Items
Helpful - Reduce all Genie Costs
Leisurely - Remove the Time Limit
Confounding - Decrease Enemy Attack Rate
Burdens
Burdens make the game harder, and must be unlocked.
Breakneck - Increase Enemy Movement Speed
Deadline - Halve the Time Limit
Deadly - Double Enemy Damage
Eclipse - Always Night
Excessive - Double Number of Traps
Rebirth - Enemies Respawn
Stout - Double Enemy Health
Unhelpful - Halve Number of Genies Spawned
While Burdens have been in previous builds of City of Brass, Blessings are a new addition, inspired and informed by player feedback.
More New Stuff!
Of course, it's not just about the Blessings! We've also been working hard , adding new features, fixes and addressing more community feedback! Headline Features:
8 new Divine Blessings allow players to create an game experience tuned to their skill level and style of play.
Blessings Leaderboards - Turning on any of the Divine Blessings means your scores are logged to separate leaderboards.
New Flying Mini Boss
New Features:
Added a local high score system, leaderboards now shows an in game interface which shows both steam based leaderboards and your top 10 local scores.
Improved Controller Support; Sticky Targeting & Soft Lock and Rumble
Upgraded to Unreal Engine 4.18.2
Genie Character Model - he looks so much better and has a cool mustache!
Gardens Fountains and Waterfalls - Part of the original design for the Gardens, the waterfalls and fountains add to the lush
Sliding now breaks destructible objects and causes the player to stand up
Our interfaces now show your current username and level
VFX and SFX for enemy bodies disintegrating
Added a safe zone adjustment screen
Community Feedback and Tuning:
Divine Burden requirements reduced in some cases to make them easier to achieve
Climbing System improvements, its is now even more reliable. In particular the cases where if you faced into the wall and it failed are now fixed. Also polished the climb animation to follow the camera view better.
Exit arrow design changed to help be more clear which way it was pointing.
Journal entries in each category are now sorted alphabetically based on unlocked entries only. When going back from an entry to its category, the menu will stay highlighted over that entry.
Vessel of Vigor gear icon now shows visual indication of progress
Charmed enemies and companions now will earn you
Source
Changelog.gg summarizes and formats this update. How we read updates.
