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Steam News22 December 20178y ago

Update 0.4 - Secrets of the City - Now Available!

Hi all, we've been cranking away, and while we will be taking a break over Xmas, we wanted to get the next major update out for you to play with. So here it is: Secrets of the City! So What's New?

Full notes

Full City of Brass update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes15 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedHi all, we've been cranking away, and while we will be taking a break over Xmas, we wanted to get the next major update out for you to play with. So here it is: Secrets of the City! So What's New?
addedSecret RoomsEach level now has hidden entrances to secret areas, with different entrances depending on the district. Can you find them all?
changedNew WeaponSword of Antar - Shock your enemies into submission.
addedNew Boss AreasGatekeeper boss behaviours refined and new ones added
changedPlayer PolishWeapon Feedback, Hit Decals, Trails, animation revision.
addedPlayer PolishNew Melee Weapon hit detection to improve hit consistency.

City of Brass changes

  • Ancientmap
addedHi all, we've been cranking away, and while we will be taking a break over Xmas, we wanted to get the next major update out for you to play with. So here it is: Secrets of the City! So What's New?
addedEach level now has hidden entrances to secret areas, with different entrances depending on the district. Can you find them all?
changedSword of Antar - Shock your enemies into submission.
addedGatekeeper boss behaviours refined and new ones added
changedWeapon Feedback, Hit Decals, Trails, animation revision.

Hi all, we've been cranking away, and while we will be taking a break over Xmas, we wanted to get the next major update out for you to play with. So here it is: Secrets of the City! So What's New?

Player Progression: Ranks!

Killing enemies and collecting loot awards XP. Gather enough XP to rank up and you will be rewarded with gear for your next run.

Secret Rooms

Each level now has hidden entrances to secret areas, with different entrances depending on the district. Can you find them all?

New Weapon

Sword of Antar - Shock your enemies into submission.

New Throwable

Puzzling Fowl - distract your enemies with this screeching undead bird.

New Boss Areas

  • We continue to expand the mini- boss Arenas, giving each their own Arena with custom art.

  • Gatekeeper boss behaviours refined and new ones added

Player Polish

  • Weapon Feedback, Hit Decals, Trails, animation revision.

  • New Melee Weapon hit detection to improve hit consistency.

New Features

  • Step-turn animations for AI characters

  • Directional locomotion animations added to reduce sliding in movement on AI Characters

  • New custom animation set for shield carrying AI

  • New ‘Shield Whip Pulling’ behaviour for shield carrying AI

  • Shield bearing enemies can be whip pulled again after whip pulling their Shield away

  • New custom animation set for Shield Gatekeeper

  • New attack animations for Spear AI

  • Directional whip pull animations for AI

  • Hit decals for player whip and sword

  • ‘Swish’ trail effect on player sword and whip

  • Scorch decals for explosions (thrown and explosive barrels)

  • Improved visuals of box loot item found on platforms

  • ‘Tall Shield’ Gear item now has visual feedback when equipped and active.

  • New Loot Variants! Gather ancient treasures, more than just a box and a teapot!

  • Journal now has an equipped category to describe what you already have on you

  • Portals now cost wishes on use

  • Sprint state is remembered between levels on a single run

  • Space bar now also accepts menus

  • Player now takes momentum from being damaged in certain situations

  • New Mage Boss Arena ‘The Pergola’

  • New Melee Boss Arena ‘The Pit’

  • New Archer Boss Arena ‘The Ring’

  • Started to create unique start rooms for each level

  • Background towers and cityscape generated outside the playable level

  • More variations on the breakable doorway

Community Feedback and Tuning

  • Whip Grab recovery reduced

  • Journal button on gamepad changed to the Special Left key (Back / Select / View / Share)

  • Player Sword animation tuning and polish; fixed broken arm (elbow) pose, all sword swipes travel at a more consistent rate and have more consistent path through reticle. (center of the screen), changed sword combo idle poses to take up less screen real estate.

  • Reduced physics forces applied to ragdolls from explosions and projectiles, also tuned some broken ragdoll constraints.

  • Suppressed enemy spawning in the first room / corridor

Fixes

  • Fixed broken cloth on Spearman weapon

  • Genie Icons tint green when wished

  • Improved whip hit area for projectiles

  • Fix text not wrapping correctly in the journal

  • Fix destructible objects not breaking from shove if very close

  • Fix radius damage and effects not applying correctly when they were near the edge of the radius or the object was larger than the radius

  • Fixed the Cudgel of Refutation from being able to stun enemies when it hits their shield

  • Fixed cases where the death animation would put

Source

Steam News / 22 December 2017

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