Full notes
Full City of Brass update
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What changed
- Gameplay
- Store
- UI and audio
- Performance
City of Brass changes
- Phoenixhero
Ok folks, it's been just over a month, so that means it's time for our next major update: v0.3 The Palace Grounds! CHECK OUT THE TRAILER HERE! So What's New?
New Environment!
This time around we are replacing the levels it seems most people rarely see: levels 9-12 have been completely overhauled with the new Palace Grounds environment.
New Enemies!
The Gatekeepers are some of the toughest foes, and the newest addition is the Fallen Champion. Once honored for her unique skills, this accursed Archer stands between you and the exit, and she has a few new tricks up her sleeve.
New Traps!
The City of Brass is brimming with deadly traps to keep you on your toes (and might even remove your toes if you're not careful). Watch your step when looking out for:
Jaws of Impediment
Steps of Frustration
New Relics!
Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:
Bloom of Frost
Gauntlet of Hurling
Bracelet of the Phoenix
Vessel of Vigor
Talisman of Confusion
New Genie!
Be on the lookout for Zaibof the Guarantor. While he won't let you keep ALL of your money if you perish, he will supply you with a small nest egg to begin your next run with. The amount you start with grows with every purchase you make, and of course using a wish will only increase your reward.
New Features!
Dodging! Added quick side and back jumps. Double tap movement keys on keyboard and double tap crouch on gamepad.
Reflecting projectiles of Etol the Hurler now temporarily stuns the Genie
Air Control when Whip Swinging!
New Layout Features! Double height walls/stairs to outdoor areas; new stair placement system; indoor height variation can now go downwards into the floor.
Dedicated Gatekeeper Arenas! Gatekeeper Mini Bosses now have an area dedicated just to them.
Achievements!
Community Feedback and Tuning
Massive overhaul of difficulty tuning - added a difficulty curve for the first three levels. This has touched on the spawning of enemies, traps and pickups, required the creation of new weaker AIs, and a general tweaking of the campaign.
Player will now automatically stand after a slide
Movement mode HUD icons are now always visible
Melee weapon improvements, making them feel more reliable in terms of hitting targets
Increased speed of initial sword attack and resulting combo attacks.
Added HUD animations on health gain and wish using
Improved the whip hit detection and smoothed out their animations
Increased the proportion of open walls in rooms
Reversed Order of the Portals outside the city
Fixed a bunch of reported crashes (Mostly rare-ish)
Light of Following now has massively increased light radius
Enemies can now be stunned and tripped during their disarm animation.
Increased Genie summoned enemy attack range so they can attack large enemies when wished.
Reduced large enemy collision radius.
Fix Gatekeeper enemies being charmed by Vest of Alliance, meaning you could not kill them
Silent Effigies are no longer targeted by wished Thrower Genies (since they can't be damaged by them)
More enemy sounds when passive to give player preview of nearby enemies.
Grand Sorcerer Gatekeeper - more animations for better state feedback
Wished Genie fireballs will no longer hurt the player.
Genies now have signage to help identify them from a distance
Source
Changelog.gg summarizes and formats this update. How we read updates.
