Full notes
Full City of Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
City of Brass changes
We have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs. So what's new?
New Environment!
If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.
New Enemies!
Spilling forth from the caverns underground are a host of devious new enemies to fight!
Unstable Salitar
Hazardous Gladiator
A mystical new Gatekeeper to defeat in level 3
New Relics!
Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:
The Charm of Fortune
Coin of Soldiering
Gauntlet of Thrusting
Tongue of Silver
Pads of Silence
New Features:
Boss AI can block Player’s Shove Ability (Only turned on on the Shield Boss)
New Trap: Maw of Howling
Italian Localisation
"What Is This?" feature, opening the journal to what is under your mouse cursor.
Relic Icons now feedback when they are active via an animation.
New HUD Notification appears when a Divine Burden is unlocked.
New HUD indicator for Movement State.
Pool of Searing trap now releases splashes of burning oil when whipped.
Tuning:
Difficulty curve now ramps up over first three levels.
Increased spawning of throwable pickups … because they’re fun.
Reduced max number of enemy genies (from 5 to 4)
Slightly slower movement speed for large enemies.
Expanded Tutorial:
Tutorial has been revised to teach more of the player’s actions including:
Whip Grab
Shove
Crouch
Slide
Fixes:
Fire damage over time no longer stacks multiple times from the same source.
Braziers cause small radial damage effects when destroyed.
Fix tutorial ghosts messages not fading in and out.
Fix cases of the same gear being given by different chests in an area.
Community Bug Fixes:
A big thanks to all the players giving us feedback, ideas and reporting bugs on the forums. Keep them coming!
Fixing issue where Lantern fixtures were no longer whip-able.
Damage Effects like fire, now no longer affect an AI if you hit their shield.
Added extra (larger) hit boxes to pickups for whip collision.
Changes to Fire Effects to (hopefully?) fix invisible fire on some players machines.
Source
Changelog.gg summarizes and formats this update. How we read updates.
