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Steam News22 October 20178y ago

City of Brass - Enter the Catacombs - Available Now!

We have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs. So what's new? New Environment!

Full notes

Full City of Brass update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions5 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
addedWe have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs. So what's new?
addedNew Environment!If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.
addedNew Enemies!Spilling forth from the caverns underground are a host of devious new enemies to fight!
addedNew Enemies!A mystical new Gatekeeper to defeat in level 3
addedNew Relics!Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:
addedNew Features:New Trap: Maw of Howling
max number of enemy genies (54max number of enemy genies ( decreased, nerf

City of Brass changes

addedWe have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs. So what's new?
addedIf you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.
addedSpilling forth from the caverns underground are a host of devious new enemies to fight!
addedA mystical new Gatekeeper to defeat in level 3
addedScattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:

We have been working hard since Early Access launch and we're thrilled to release our first major update. V0.2 - Enter the Catacombs. So what's new?

New Environment!

If you've survived long enough to see levels 6-9 before, your next visit will be very different. All three have been completely replaced with a unique new underground Catacombs environment, including a new, deadly trap.

New Enemies!

Spilling forth from the caverns underground are a host of devious new enemies to fight!

  • Unstable Salitar

  • Hazardous Gladiator

  • A mystical new Gatekeeper to defeat in level 3

New Relics!

Scattered throughout the City, new Relics can be found in chests and bought from helpful Genies. Keep some gold in your purse to purchase:

  • The Charm of Fortune

  • Coin of Soldiering

  • Gauntlet of Thrusting

  • Tongue of Silver

  • Pads of Silence

New Features:

  • Boss AI can block Player’s Shove Ability (Only turned on on the Shield Boss)

  • New Trap: Maw of Howling

  • Italian Localisation

  • "What Is This?" feature, opening the journal to what is under your mouse cursor.

  • Relic Icons now feedback when they are active via an animation.

  • New HUD Notification appears when a Divine Burden is unlocked.

  • New HUD indicator for Movement State.

  • Pool of Searing trap now releases splashes of burning oil when whipped.

Tuning:

  • Difficulty curve now ramps up over first three levels.

  • Increased spawning of throwable pickups … because they’re fun.

  • Reduced max number of enemy genies (from 5 to 4)

  • Slightly slower movement speed for large enemies.

Expanded Tutorial:

Tutorial has been revised to teach more of the player’s actions including:

  • Whip Grab

  • Shove

  • Crouch

  • Slide

Fixes:

  • Fire damage over time no longer stacks multiple times from the same source.

  • Braziers cause small radial damage effects when destroyed.

  • Fix tutorial ghosts messages not fading in and out.

  • Fix cases of the same gear being given by different chests in an area.

Community Bug Fixes:

A big thanks to all the players giving us feedback, ideas and reporting bugs on the forums. Keep them coming!

  • Fixing issue where Lantern fixtures were no longer whip-able.

  • Damage Effects like fire, now no longer affect an AI if you hit their shield.

  • Added extra (larger) hit boxes to pickups for whip collision.

  • Changes to Fire Effects to (hopefully?) fix invisible fire on some players machines.

Source

Steam News / 22 October 2017

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