Full notes
Full City of Brass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
City of Brass changes
We've had a busy launch week with lots of great feedback from the community and many interesting discussions ongoing in the forums. Check out the list of changes for our first major patch below.
New Features:
Adding ability for stunned Flying AI’s to be picked up by the whip.
Adding boss music.
Temporary: Level Name and Number now display on the HUD.
Community Feedback and Tuning:
Cudgel now does damage as well as stun/knockback.
Companions and other friendly AI no longer target statues.
Improvements to gathering of supported full screen resolutions to hopefully fix issues with certain ones not appearing.
Changing Graphics Quality options is now available when not in custom mode.
Separated aim sensitivity to X (horizontal) and Y (vertical) values for mouse and gamepad.
Fixed collision missing on the side walls of the starting area in the Gardens.
Softlock now only on the gold crate destructibles, all other destructibles it’s off.
Sand Blast damage cone shrunk in Y so you can swing over it.
Localisation: Tortured Dwellings typo.
Fixes:
Additional fix to stop the AI’s from being un-aggroable.
Turned off the ability for charger’s cage to come off their heads when grabbed.
Mantling robustness: can now travel perpendicularly and still mantle.
Fixed Invisibility Shader on all weapons and throwables for the Invisibility Cloak.
Fixed Sands of Time not equipping your current weapons correctly on respawn.
Improved handling of mouse focus in windowed borderless mode.
Fixed queued attacks not working during mantles.
Fixed gameplay UI elements showing in the tutorial which are not applicable.
Poison clouds can no longer hurt you through solid surfaces.
Enemies now fall into the giant holes if pushed/grabbed to the edge of them.
Fixed the incorrect boss icon animation occurring if you respawned and had killed it already.
Fixed not being able to sneak up on enemies, which stopped you being able to use the backstab relic. Now if you crouch or walk up behind them without making noise, you can get the jump on them.
Audio system changes to reduce cases of audio getting softer and breaking.
Making the FPS limiter respect VSync.
Source
Changelog.gg summarizes and formats this update. How we read updates.
