Full notes
Full City of Beats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
City of Beats changes
This is another small-ish patch with a few tweaks, including:
slightly reduced the Blazemaker's flamethrower damage and also nerfed the cluster grenade mod
buffed some of the Defense upgrades
disabled OpenXR plugins which could cause issues when a VR headset is connected (don't ask me why they were enabled in the first place)
The rest of this patch focuses on challenge mode balancing:
removed Monday Morning (does not apply to real life, sorry)
switched some instabilities around between challenges for a smoother difficulty increase
"Red Dead Retaliation" now only triggers on the following beat
increased pull range of "Attractive Personality" projectiles
increased "Death Traps" & "Quality Is Not Free" damage
slightly increased "They Get Stronger" overall difficulty
Source
Changelog.gg summarizes and formats this update. How we read updates.
