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Steam News17 July 20261mo ago

Market Research, Simplified

Hey everyone! It's already Friday! Time flies at such a crazy speed, I barely notice it. Anyway, I didn't slack off this week! Let me tell you all about it right away.

In this update2

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Full City Game Studio: Your Game Dev Adventure Begins update

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Repeated intro

Hey everyone!

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Server
changedThis week's recapI spent the week on a single task. One of the most important features of this update. It's the rework of market research. That little panel that was a bit complicated and hard to read, which lets you know which genre goes with which theme and which platform, etc., well that slightly confusing panel has been completely reworked and simplified. From now on, market research works a lot like creating a game. You pick a genre, one or more themes, one or more platforms, a marketing manager, and off you go, you can start your research.
fixedThis week's recapThe upside is that it's simple to fill out, and you don't get lost in the type of market research anymore. On top of that, I fixed quite a few bugs related to market research. Including one that let you run the same research multiple times. Not great, so it's fixed now!
addedWhat's coming nextRight now, I'm going to work on the cheat codes to add a long-awaited command related to Game of the Year. I want you to be able to win the Game Of The Year by cheating. I'd been meaning to do it for ages, and I'll get it done next week.
changedWhat's coming nextAfter that, I plan to start on the digital store and give it a proper rework. The idea is to make it visible and dynamic. I want it to feel like a game within the game, in a way. With its own complete financial report, features you can toggle on/off based on demand... I'd also like you to be able to dedicate servers to the digital store. But that will be for a future release candidate. I think RC2 is already pretty packed as it is.

City Game Studio: Your Game Dev Adventure Begins changes

changedI spent the week on a single task. One of the most important features of this update. It's the rework of market research. That little panel that was a bit complicated and hard to read, which lets you know which genre goes with which theme and which platform, etc., well that slightly confusing panel has been completely reworked and simplified. From now on, market research works a lot like creating a game. You pick a genre, one or more themes, one or more platforms, a marketing manager, and off you go, you can start your research.
fixedThe upside is that it's simple to fill out, and you don't get lost in the type of market research anymore. On top of that, I fixed quite a few bugs related to market research. Including one that let you run the same research multiple times. Not great, so it's fixed now!
addedRight now, I'm going to work on the cheat codes to add a long-awaited command related to Game of the Year. I want you to be able to win the Game Of The Year by cheating. I'd been meaning to do it for ages, and I'll get it done next week.
changedAfter that, I plan to start on the digital store and give it a proper rework. The idea is to make it visible and dynamic. I want it to feel like a game within the game, in a way. With its own complete financial report, features you can toggle on/off based on demand... I'd also like you to be able to dedicate servers to the digital store. But that will be for a future release candidate. I think RC2 is already pretty packed as it is.

It's already Friday! Time flies at such a crazy speed, I barely notice it. Anyway, I didn't slack off this week! Let me tell you all about it right away.

This week's recap

I spent the week on a single task. One of the most important features of this update. It's the rework of market research. That little panel that was a bit complicated and hard to read, which lets you know which genre goes with which theme and which platform, etc., well that slightly confusing panel has been completely reworked and simplified. From now on, market research works a lot like creating a game. You pick a genre, one or more themes, one or more platforms, a marketing manager, and off you go, you can start your research.

The upside is that it's simple to fill out, and you don't get lost in the type of market research anymore. On top of that, I fixed quite a few bugs related to market research. Including one that let you run the same research multiple times. Not great, so it's fixed now!

What's coming next

Right now, I'm going to work on the cheat codes to add a long-awaited command related to Game of the Year. I want you to be able to win the Game Of The Year by cheating. I'd been meaning to do it for ages, and I'll get it done next week.

After that, I plan to start on the digital store and give it a proper rework. The idea is to make it visible and dynamic. I want it to feel like a game within the game, in a way. With its own complete financial report, features you can toggle on/off based on demand... I'd also like you to be able to dedicate servers to the digital store. But that will be for a future release candidate. I think RC2 is already pretty packed as it is.

That's already the end of this devlog, thank you for reading, See you next week, In the meantime, take care of yourselves Xavier aka Binogure

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Steam News / 17 July 2026

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