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Steam News28 July 20261mo ago

Patch note #5

Hello, car enthusiasts! πŸ‘‹ While we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings. πŸ“‹ Changelog: β€” Fixed a bug with button remapping.

Full notes

Full City Car Driving 2.0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Performance
changedWhile we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings.
fixedβ€” Fixed a bug with button remapping. If you assigned an action to an already occupied key or axis and then clicked "Cancel" in the confirmation window, the presets menu would stop opening. Now, the menu continues to work properly even after canceling.
changedβ€” Improved button and axis mapping. Previously, the game could immediately register input if a button was held down or an axis was tilted before the mapping process began. This was especially problematic when setting up a sequential gearbox and paddle shifters. Now, the game waits for a new button press or axis movement.
fixedβ€” Fixed an issue with Force Feedback (FFB). When changing the "Minimum constant force" parameter (which is set to 0% by default), the steering wheel could start pulling to the right. The rotation speed depended on the parameter's value and the damping settings. This fix applies to all officially supported steering wheel models.
changedWe are also continuing our work on optimization.
changedIf you are experiencing FPS drops, please let us know in the comments by providing your CPU, GPU, amount of RAM, graphics settings, resolution, and the specific location or mode where the drop occurs.

City Car Driving 2.0 changes

changedWhile we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings.
fixedβ€” Fixed a bug with button remapping. If you assigned an action to an already occupied key or axis and then clicked "Cancel" in the confirmation window, the presets menu would stop opening. Now, the menu continues to work properly even after canceling.
changedβ€” Improved button and axis mapping. Previously, the game could immediately register input if a button was held down or an axis was tilted before the mapping process began. This was especially problematic when setting up a sequential gearbox and paddle shifters. Now, the game waits for a new button press or axis movement.
fixedβ€” Fixed an issue with Force Feedback (FFB). When changing the "Minimum constant force" parameter (which is set to 0% by default), the steering wheel could start pulling to the right. The rotation speed depended on the parameter's value and the damping settings. This fix applies to all officially supported steering wheel models.
changedWe are also continuing our work on optimization.

Hello, car enthusiasts! πŸ‘‹

While we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings.

πŸ“‹ Changelog:

β€” Fixed a bug with button remapping. If you assigned an action to an already occupied key or axis and then clicked "Cancel" in the confirmation window, the presets menu would stop opening. Now, the menu continues to work properly even after canceling.

β€” Improved button and axis mapping. Previously, the game could immediately register input if a button was held down or an axis was tilted before the mapping process began. This was especially problematic when setting up a sequential gearbox and paddle shifters. Now, the game waits for a new button press or axis movement.

β€” Fixed an issue with Force Feedback (FFB). When changing the "Minimum constant force" parameter (which is set to 0% by default), the steering wheel could start pulling to the right. The rotation speed depended on the parameter's value and the damping settings. This fix applies to all officially supported steering wheel models.

We are also continuing our work on optimization.

If you are experiencing FPS drops, please let us know in the comments by providing your CPU, GPU, amount of RAM, graphics settings, resolution, and the specific location or mode where the drop occurs.

We read all your Steam reviews and comments; they help us understand what to pay attention to and what to prioritize in our development.

Thank you for staying with us and helping us make CCD 2.0 better! πŸš—πŸ’¨

Source

Steam News / 28 July 2026

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