Full notes
Full City Car Driving 2.0 update
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What changed
- Gameplay
- Balance
City Car Driving 2.0 changes
The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement.
Next comes the step-by-step refinement of motion. We add keyframes: the movement of the body, arms, legs, and head. This is where the animation starts to take shape and gain personality.
Then come the micro-movements - breathing, subtle shifts in posture, gentle weight transfers. It’s these small touches that add depth and create a real sense of presence.
Our goal is for you to feel, as you drive through the city, that you're surrounded not by a set of polygons, but by real people going about their day. We want the streets to feel alive, not static or mechanical - like a truly lived-in space.
As always, we’d love to hear your thoughts in the comments. Let us know what you think - your feedback means a lot to us!
Source
Changelog.gg summarizes and formats this update. How we read updates.
