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Steam News24 April 20224y ago

Battle Rework & New Trailer

It's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system.

Full notes

Full Citizens: Far Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Maps
changedIt's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system.
changedCurrently the battles in Citizens are turn based. They take a long time and aren't really exciting. For this reason we overhauled them completely!
changedWe opted in for a real time system. The battles will now be fast paced, taking anywhere between a minute, to three minutes max. You'll be able to place your units on the board, much like you can do currently, and then all hell will be let loose!
changedWe kept the terrain modifiers, so moving into the woods, or ordering your archers to fire from a hill will provide certain benefits to your units.
changedAnother thing we want to show you is the thematic "Worker Trailer". Everything here is recorded in game. You'll see many updated building meshes AND villager animations! That's right - most buildings now feature villagers walking around and doing various tasks.

Citizens: Far Lands changes

changedIt's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system.
changedCurrently the battles in Citizens are turn based. They take a long time and aren't really exciting. For this reason we overhauled them completely!
changedWe opted in for a real time system. The battles will now be fast paced, taking anywhere between a minute, to three minutes max. You'll be able to place your units on the board, much like you can do currently, and then all hell will be let loose!
changedWe kept the terrain modifiers, so moving into the woods, or ordering your archers to fire from a hill will provide certain benefits to your units.
changedAnother thing we want to show you is the thematic "Worker Trailer". Everything here is recorded in game. You'll see many updated building meshes AND villager animations! That's right - most buildings now feature villagers walking around and doing various tasks.

It's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system.

Currently the battles in Citizens are turn based. They take a long time and aren't really exciting. For this reason we overhauled them completely!

We opted in for a real time system. The battles will now be fast paced, taking anywhere between a minute, to three minutes max. You'll be able to place your units on the board, much like you can do currently, and then all hell will be let loose!

Although your army has automatic AI command, you'll be able to override individual orders. You can see the teaser of the battle here:

We kept the terrain modifiers, so moving into the woods, or ordering your archers to fire from a hill will provide certain benefits to your units.

Another thing we want to show you is the thematic "Worker Trailer". Everything here is recorded in game. You'll see many updated building meshes AND villager animations! That's right - most buildings now feature villagers walking around and doing various tasks.

We hope you like these previews, and as always we look forward to your feedback. Remember to wishlist the game if you haven't already done so, and send the links to your friends!

Source

Steam News / 24 April 2022

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