Happy New Year! 🎉 In these first weeks following the Early Access launch, I’ve been working hard to improve the game in every aspect.
In this update6
Full notes
Full Cities Domination update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
Gameplay
Maps
addedHappy New Year! 🎉
changedThese graphical changes will also have a significant impact on the gameplay, so in the coming months, the game will evolve noticeably to deliver a more complete and engaging experience.
changedAmong the improvements are the various buildings:
changedCharactersIn addition to the buildings, I’m also working on the characters. The game’s graphics will remain low-poly but with more realistic textures, which means the characters won’t be fully realistic. However, compared to their current state, the improvement is drastic and much better.
changedTerrainThe game currently features a hexagonal terrain, but due to the graphical changes, I’ve decided to redesign the terrain to better align with the other elements. This change will also enhance the gameplay experience, as everything will feel more seamless and fluid instead of tile-based.
changedTerrainI hope that, with these changes, once implemented and visible in the game, you’ll enjoy the gaming experience much more than before.
Cities Domination changes
addedHappy New Year! 🎉
changedThese graphical changes will also have a significant impact on the gameplay, so in the coming months, the game will evolve noticeably to deliver a more complete and engaging experience.
changedAmong the improvements are the various buildings:
changedIn addition to the buildings, I’m also working on the characters. The game’s graphics will remain low-poly but with more realistic textures, which means the characters won’t be fully realistic. However, compared to their current state, the improvement is drastic and much better.
changedThe game currently features a hexagonal terrain, but due to the graphical changes, I’ve decided to redesign the terrain to better align with the other elements. This change will also enhance the gameplay experience, as everything will feel more seamless and fluid instead of tile-based.
Happy New Year! 🎉
In these first weeks following the Early Access launch, I’ve been working hard to improve the game in every aspect.
To start, I’m focusing on enhancing the game’s graphics to create a more immersive and detailed medieval atmosphere.
These graphical changes will also have a significant impact on the gameplay, so in the coming months, the game will evolve noticeably to deliver a more complete and engaging experience.
Among the improvements are the various buildings:
Hut
Sawmill
Church
More Buildings
Characters
In addition to the buildings, I’m also working on the characters. The game’s graphics will remain low-poly but with more realistic textures, which means the characters won’t be fully realistic. However, compared to their current state, the improvement is drastic and much better.
Terrain
The game currently features a hexagonal terrain, but due to the graphical changes, I’ve decided to redesign the terrain to better align with the other elements. This change will also enhance the gameplay experience, as everything will feel more seamless and fluid instead of tile-based.
I hope that, with these changes, once implemented and visible in the game, you’ll enjoy the gaming experience much more than before.