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Steam News26 March 20251y ago

CitaDrill's First Ever Newsletter!

Hello fellow Catizens! First off, we at Studio Moka want to say a massive thank you for wishlisting CitaDrill! Your support means the world to us and we’re thrilled to have you onboard as we dig deeper into development.

Full notes

Full CitaDrill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Server
addedMonthly Updates Incoming We’re excited to announce that starting this month, we’ll be posting monthly game progress updates here on Steam! These will cover new features, design insights, and behind-the-scenes details on the world of CitaDrill. So without further ado…
addedWhat We’re Working On Hey there! As the producer at Studio Moka, I’m commandeering this post for a moment to talk about our recent progress, which is something I’ll continue doing from now on! Over the last few weeks, we’ve been hard at work fleshing out our mid-game content with new Projects, Buildings, Upgrades, Modules and Narrative Encounters. Our Narrative Designer has created a fresh new story outline that has us pumped to flesh out the world with deeper lore, and interesting and consistently bizarre new characters you’ll be able to encounter over the course of the game. We’ve been adjusting the way lighting works in the deep!
addedFor the next month, we’re doubling down on a complete UI overhaul, adding new Drill Captains, integrating brand new music for each of our biomes (which are also getting facelifts themselves), and settling on a direction for that big bad Final Boss™. The members of our small studio are super excited by all these new endeavours, and we can’t wait to post next month’s update to show where we’re at on all that. Stay tuned!
changedJoin Our Discord Want the chance to help shape CitaDrill, or simply crave a space to chat about city-builders and roguelikes (and cats???)? Join our official Discord server! You’d gain access to weekly updates, be able to directly chat with the devs, and have many opportunities to give feedback as we continue to refine the game.

CitaDrill changes

addedMonthly Updates Incoming We’re excited to announce that starting this month, we’ll be posting monthly game progress updates here on Steam! These will cover new features, design insights, and behind-the-scenes details on the world of CitaDrill. So without further ado…
addedWhat We’re Working On Hey there! As the producer at Studio Moka, I’m commandeering this post for a moment to talk about our recent progress, which is something I’ll continue doing from now on! Over the last few weeks, we’ve been hard at work fleshing out our mid-game content with new Projects, Buildings, Upgrades, Modules and Narrative Encounters. Our Narrative Designer has created a fresh new story outline that has us pumped to flesh out the world with deeper lore, and interesting and consistently bizarre new characters you’ll be able to encounter over the course of the game. We’ve been adjusting the way lighting works in the deep!
addedFor the next month, we’re doubling down on a complete UI overhaul, adding new Drill Captains, integrating brand new music for each of our biomes (which are also getting facelifts themselves), and settling on a direction for that big bad Final Boss™. The members of our small studio are super excited by all these new endeavours, and we can’t wait to post next month’s update to show where we’re at on all that. Stay tuned!
changedJoin Our Discord Want the chance to help shape CitaDrill, or simply crave a space to chat about city-builders and roguelikes (and cats???)? Join our official Discord server! You’d gain access to weekly updates, be able to directly chat with the devs, and have many opportunities to give feedback as we continue to refine the game.

Hello fellow Catizens! First off, we at Studio Moka want to say a massive thank you for wishlisting CitaDrill! Your support means the world to us and we’re thrilled to have you onboard as we dig deeper into development.

Monthly Updates Incoming We’re excited to announce that starting this month, we’ll be posting monthly game progress updates here on Steam! These will cover new features, design insights, and behind-the-scenes details on the world of CitaDrill. So without further ado…

What We’re Working On Hey there! As the producer at Studio Moka, I’m commandeering this post for a moment to talk about our recent progress, which is something I’ll continue doing from now on! Over the last few weeks, we’ve been hard at work fleshing out our mid-game content with new Projects, Buildings, Upgrades, Modules and Narrative Encounters. Our Narrative Designer has created a fresh new story outline that has us pumped to flesh out the world with deeper lore, and interesting and consistently bizarre new characters you’ll be able to encounter over the course of the game. We’ve been adjusting the way lighting works in the deep!

For the next month, we’re doubling down on a complete UI overhaul, adding new Drill Captains, integrating brand new music for each of our biomes (which are also getting facelifts themselves), and settling on a direction for that big bad Final Boss™. The members of our small studio are super excited by all these new endeavours, and we can’t wait to post next month’s update to show where we’re at on all that. Stay tuned!

Join Our Discord Want the chance to help shape CitaDrill, or simply crave a space to chat about city-builders and roguelikes (and cats???)? Join our official Discord server! You’d gain access to weekly updates, be able to directly chat with the devs, and have many opportunities to give feedback as we continue to refine the game.

Steam post image

Thank You Demo Nights! We had a blast showcasing CitaDrill at Demo Nights 2025, and we’re incredibly grateful to Loto Quebec for having us! If you missed it, you can check out our interview here:

See You at La Console qui Console Finally, CitaDrill will be attending La Console qui Console in Sherbrooke Quebec, this March 29-30! If you’re in the area, drop by to chat with the team, try out the game, and get a first-hand look at what we’ve been working on!

Steam post image

Thanks again for your support, and we hope to see you in the Discord soon <3 -- The CitaDrill Team

Source

Steam News / 26 March 2025

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