Full notes
Full Citadel Anew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Additions:
Added new handicaps and skills
Added music
Added wild animals
Added harvestable wild plants
Added agility implants
Fixes:
Performance improvements
Some clone behavior improvements
Fixed issue with damage not being calculated correctly
Effects now clear when enemies respawn
Landmines now explode when shot
Fixed a bug where Nexus was not finishing construction properly
Fixed some more instances where clones would get stuck
Fixed nitrogen pump audio not stopping when no power
Game now keeps the custom resolution settings consistently
Fixed a bug where a silhouette of an enemy would continue to burn
Game now saves landmines and state of switched (on/off) objects
Streamer laser now hits where the crosshair dot is pointing
Increased flashlight brightness
Enemy missile mechs do not destroy themselves while firing anymore, armor and HP bumped
Source
Changelog.gg summarizes and formats this update. How we read updates.
