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Steam News22 August 202510mo ago

August update

Additions: Added new handicaps and skills Added music Added wild animals Added harvestable wild plants Added agility implants Fixes: Performance improvements Some clone behavior improvements Fixed issue with damage not

Full notes

Full Citadel Anew update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes5 additions3 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • UI and audio
addedAdditions:Added new handicaps and skills
addedAdditions:Added music
addedAdditions:Added wild animals
addedAdditions:Added harvestable wild plants
addedAdditions:Added agility implants
changedFixes:Performance improvements

Additions:

Added new handicaps and skills

Added music

Added wild animals

Added harvestable wild plants

Added agility implants

Fixes:

Performance improvements

Some clone behavior improvements

Fixed issue with damage not being calculated correctly

Effects now clear when enemies respawn

Landmines now explode when shot

Fixed a bug where Nexus was not finishing construction properly

Fixed some more instances where clones would get stuck

Fixed nitrogen pump audio not stopping when no power

Game now keeps the custom resolution settings consistently

Fixed a bug where a silhouette of an enemy would continue to burn

Game now saves landmines and state of switched (on/off) objects

Streamer laser now hits where the crosshair dot is pointing

Increased flashlight brightness

Enemy missile mechs do not destroy themselves while firing anymore, armor and HP bumped

Source

Steam News / 22 August 2025

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