Full notes
Full Circus of TimTim - Mascot Horror Game update
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Repeated intro
Hello everyone,
What changed
- Fixes
- Maps
- Gameplay
- Performance
- UI and audio
- Events
Circus of TimTim - Mascot Horror Game changes
Thank you for your interest and support in our first game Circus of TimTim! We will be taking your feedback into consideration as we want to improve with your help. We have updated the game and fixed some issues that we were told about.
Patch v1.2.4:
We have added a system that randomize the objectives across the map, opening a door for replayability in the game. We will also be focusing on adding more enemies next and more randomized events.
Some Tickets now will spawn differently on each playthrough of the game.
Fixed some bugs and issues such as enemy getting stuck.
Improved optimization on the game.
Improved the enemy's AI system in the game.
Added more hiding spots and lockers across the map.
Updated some props within the game.
Added hints that will show on what you need to do in certain parts.
Updated some sounds and audio.
Updated some events to be more effective in the game.
If you have any issues that still occur or new issues (especially with bugs, the optimization, and the lag) be sure to report it to us and we’ll try to fix it as soon as possible.
Thank you very much.
Source
Changelog.gg summarizes and formats this update. How we read updates.
