HomeGamesUpdatesPricingMethodology
Steam News31 August 20241y ago

Development Branch Update - 1077

It's the weekend, Runners! Time for a quick little update to the Development branch as we head towards Monday!

Full notes

Full Circuit Runner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
addedTime for a quick little update to the Development branch as we head towards Monday! Don't forget you can always check out these new builds by switching to the beta branch in your steam client, here's how!
changedReduced spawn rate of Wave 1 Enemies
addedAdded even more enemies to Wave 2!
addedAdded some new Wave 3 Enemies!
changedAdjust UI to let the player know there is an Enemy Invasion Happening

It's the weekend, Runners!

Time for a quick little update to the Development branch as we head towards Monday! Don't forget you can always check out these new builds by switching to the beta branch in your steam client, here's how!

Guide

A few bugs have been squished overnight, not sure who keeps putting these in but we may have to have a talk with them!

Anyway, onto the changes!

  • Reduced spawn rate of Wave 1 Enemies

  • Added even more enemies to Wave 2!

  • Added some new Wave 3 Enemies!

  • Adjust UI to let the player know there is an Enemy Invasion Happening

  • Further tweaks to game lighting

  • Quests now regenerate after 60 seconds when completed!

Have a productive weekend Runners and keep those at Corp HQ busy!

Steam post image

Source

Steam News / 31 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.