Full notes
Full Circuit Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
It's the weekend, Runners!
Time for a quick little update to the Development branch as we head towards Monday! Don't forget you can always check out these new builds by switching to the beta branch in your steam client, here's how!
A few bugs have been squished overnight, not sure who keeps putting these in but we may have to have a talk with them!
Anyway, onto the changes!
Reduced spawn rate of Wave 1 Enemies
Added even more enemies to Wave 2!
Added some new Wave 3 Enemies!
Adjust UI to let the player know there is an Enemy Invasion Happening
Further tweaks to game lighting
Quests now regenerate after 60 seconds when completed!
Have a productive weekend Runners and keep those at Corp HQ busy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
