Full notes
Full Circuit Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Good grief Runners, we have another update for you from Corp HQ!
Good news for those of you after a little more Neon in your augmented eyes, the U ZER IN TER FACE has been upgraded for just such a task! Go check that out and let Corp know how badly your eyes suffered!
A whole slurry of nasty bugs have been squished along the way from buttons that you shouldn't have been able to interact with to NEW buttons to help aid in your understanding of what things may or may not actually do!
Removed the water effect from the mid level "adjustment" phase.
Tried to stop the Quest Machine doing stupid things!
Added some new random voice lines (we know how much you love those!
Adjusted level aesthetics to be more randomised and have various patterns applied to the overall look.
Gave the enemy bullets a little boost to their visuals to allow you to, er, actually see them in some circumstances!
A visual boosty to the Sticky Tar Pools!
Stop the Tiny Level modifier from making the levels far too tiny!
Stop player movement input if the game is paused, in some circumstances (like literally a single frame) could cause the player to wonder off in strange directions unintentionally when the game is resumed...
Stopped you from being able to collect more than one Random Chest at a time!
Adjusted various balance mechanics, XP has been "tweaked".
Added some additional T1 Enemies!
Had many energy boosting drinks!
That's it for now, Runners! Remember to go shout at Corp via the usual channels if they have messed something up! They are not the brightest sparks....
We out! o7
Source
Changelog.gg summarizes and formats this update. How we read updates.
