In this update12
Full notes
Full Circuit Overload update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Circuit Overload changes
๐ New Update โ Better Boss Battles, Cleaner UI, and Smoother Gameplay!
We've focused hard on the areas that matter most: Epic boss fights, crisp audio, polished menus, and smoother overall feel. If you're returning โ youโll feel the difference. If you're new โ this is the best version of the game yet.
๐ ๏ธ Patch Highlights
๐ผ๏ธ Major Sprite Updates (New)
Updated visuals for player, enemies, and bosses.
๐ Background Visuals (New)
Hue shifts between boss waves.
Subtle contrast motion adds depth and energy.
๐ต Boss Music (New)
Boss fights now use unique backing tracks.
Music transitions smoothly into boss theme when โBOSS INCOMINGโ appears.
๐งจ Boss Ambient SFX (New)
Boss encounters now include ambient boss SFX that play intermittently during the fight.
Effects fade out cleanly when the battle ends.
๐ช Boss Balancing
Boss HP progression is smoother and more predictable across waves.
Fixed late-wave boss damage values for fair but challenging fights.
๐พ Enemy Tuning
Standardized enemy damage (no unexpected spikes).
Hitboxes unified to match visuals.
โฐ๏ธ Death Screen Improvements
Smooth selection between Reboot/Main Menu.
ESC always returns to Main Menu.
๐ Leaderboards
Cleaner layout.
Scrolling support for long entries.
๐ฎ UI Polish
Unified button style/size/hover across all menus.
Exit confirmation dialogs restyled and consistent.
๐ Audio Feel
Death/impact sounds feel more dynamic and less repetitive.
Source
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