HomeGamesUpdatesPricingMethodology
Steam News7 December 20257mo ago

Patch 0.9: The Precision Overhaul

๐Ÿš€ New Update โ€“ Better Boss Battles, Cleaner UI, and Smoother Gameplay! We've focused hard on the areas that matter most: Epic boss fights, crisp audio, polished menus, and smoother overall feel.

In this update12

Full notes

Full Circuit Overload update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changed๐Ÿ–ผ๏ธ Major Sprite Updates (New)Updated visuals for player, enemies, and bosses.
added๐ŸŒˆ Background Visuals (New)Subtle contrast motion adds depth and energy.
changed๐ŸŽต Boss Music (New)Boss fights now use unique backing tracks .
changed๐Ÿงจ Boss Ambient SFX (New)Boss encounters now include ambient boss SFX that play intermittently during the fight.
changed๐Ÿงจ Boss Ambient SFX (New)Effects fade out cleanly when the battle ends.
changed๐Ÿ’ช Boss BalancingBoss HP progression is smoother and more predictable across waves.

Circuit Overload changes

changedUpdated visuals for player, enemies, and bosses.
addedSubtle contrast motion adds depth and energy.
changedBoss fights now use unique backing tracks .
changedBoss encounters now include ambient boss SFX that play intermittently during the fight.
changedEffects fade out cleanly when the battle ends.

๐Ÿš€ New Update โ€“ Better Boss Battles, Cleaner UI, and Smoother Gameplay!

We've focused hard on the areas that matter most: Epic boss fights, crisp audio, polished menus, and smoother overall feel. If you're returning โ€” youโ€™ll feel the difference. If you're new โ€” this is the best version of the game yet.

๐Ÿ› ๏ธ Patch Highlights

๐Ÿ–ผ๏ธ Major Sprite Updates (New)

  • Updated visuals for player, enemies, and bosses.

๐ŸŒˆ Background Visuals (New)

  • Hue shifts between boss waves.

  • Subtle contrast motion adds depth and energy.

๐ŸŽต Boss Music (New)

  • Boss fights now use unique backing tracks.

  • Music transitions smoothly into boss theme when โ€œBOSS INCOMINGโ€ appears.

๐Ÿงจ Boss Ambient SFX (New)

  • Boss encounters now include ambient boss SFX that play intermittently during the fight.

  • Effects fade out cleanly when the battle ends.

๐Ÿ’ช Boss Balancing

  • Boss HP progression is smoother and more predictable across waves.

  • Fixed late-wave boss damage values for fair but challenging fights.

๐Ÿ‘พ Enemy Tuning

  • Standardized enemy damage (no unexpected spikes).

  • Hitboxes unified to match visuals.

โšฐ๏ธ Death Screen Improvements

  • Smooth selection between Reboot/Main Menu.

  • ESC always returns to Main Menu.

๐Ÿ“Š Leaderboards

  • Cleaner layout.

  • Scrolling support for long entries.

๐ŸŽฎ UI Polish

  • Unified button style/size/hover across all menus.

  • Exit confirmation dialogs restyled and consistent.

๐Ÿ”Š Audio Feel

  • Death/impact sounds feel more dynamic and less repetitive.

Source

Steam News / 7 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.