In this update6
Full notes
Full Circle Empires Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Commanders!
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
Circle Empires Rivals changes
You may have seen our earlier announcement this week about QoL changes, but we've made another one that will make your micro-managing life easier. We're smashing those together in this update, so don't be alarmed when you see the same changes!
Improved unit selection & click detection
First off, you now have an overview of all the units you have selected when you drag a box around multiple types. Clicking on one of those buttons will only select that unit type! No longer will you have to look around for an easy to click archer in a sea of knights.
Speaking of better clicking, we've also improved the click detection to make it easier to select the correct unit when they're stacked on top of each other!
Improved start-up times
After an engine update, the game should boot considerably faster! It should also fix some pesky resolution & start-up related bugs.
List of changes
Balance
Black dragon price reduced from 10000 wood and gold to 4000 wood and gold
Improvements & Fixes
Updated unity engine which should fix miscellaneous issues with startup and resolution
Much better click detection in-game
There's now a list of selected units with portraits on the lower-right corner. E.g. 3 archers, 5 guards. Click a portrait to select this unit type.
Faster application start up
Fixed: Halloween pumpkin size in UI
- Fixeddon't show coop-mode recommendation when coop is already enabled
Let us know what you think of these changes, and thank you for playing!
Connect with us to stay up to date!
Circle Empires
Iceberg Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
