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Full Circle Empires Rivals update
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Repeated intro
Greetings everyone
What changed
- Maps
- Gameplay
- Performance
Circle Empires Rivals changes
Happy Spooktober! That time of year when all sorts of games have special Halloween updates. Turns out that's pretty difficult to do when your game already has pumpkins that spring to life, spooky skeletons, creepy crawlies, and all the other Halloween classics!
But, we pulled through! Introducing: Pink Goo
Pink Goo might look like delicious strawberry frosting, but it can be deadly to traverse with the wrong units. It slows units that walk across it, more so than water biomes. Just look at those poor zombies shamble!
Now, this isn't just a temporary addition, Pink Goo is here to stay! If you want as much goo as possible, set your map to lakes & swamps.
Other changes & fixes
Reduced fishing bonus from the first fishing upgrade from +50% to +30%
Zombies don't decay when harvesting resources. The timer is reset when they drop off resources at the storehouse.
Fixed a rare crash in Imperial Conflict mode where AI got invalid Leader and was unable to continue the map initialization.
Other miscellaneous, small fixes
Give the Pink Goo a try and let us know what you think!
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Circle Empires
Iceberg Interactive
Source
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