In this update4
Full notes
Full Cinnabunny update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Cinnabunny changes
Alright! It seems like I finally got that crashing issue fixed! Woot! New small update today with a set of bug fixes and changes. Next up will be a major update with some undoubtedly lovely additions. I'm not sure when it will happen, but hopefully sometime next month!
Thank you everyone so much for your support! Oh, and if you are enjoying the game and have some time to leave a review but haven't done so yet, I would be greatly appreciative!
Cinnabunny 1.1.2 Changelog
Additions
Added function to fix rare case of unfarmable spots on player farm (enter code "fixfarm" in settings menu while near your farm)
Changes
Increased sound of planting seeds
Removed "switch tool" control help in initial tutorial room (since it's not needed)
Auto pickup items no longer zoom directly to player 1, but will now zoom to the closest player in co-hop
Decreased the time it takes to use a flutterby guide
In single player, beds now require holding confirmation to use (to prevent accidental misuse)
Anoette is now less tethered by time and space (deer xun works way more consistently, especially when the deer is far away)
Bug Fixes
Random floating newsies hat in the town level
If one player is sleeping in co-hop, and the other one touches the butter churn, the first player's sleeping animation ceases
Farmable plants flashing a bigger size when first planting
Gopher flags being incorrectly occluded
Collision issues upon entering Sage / Juniper's home in co-hop
In co-hop, if one player completes an errand and the second player hasn't met that NPC yet, talking to the NPC will give repeated dialogue until leaving the area
Sometimes the glowing orbs would disappear unintentionally right near their destination
Source
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