Full notes
Full CiniCross update
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Repeated intro
Hello,
What changed
- Performance
- Gameplay
- Balance
This update fixes several important bugs, including some crashes/freezes. A few balance adjustments have also been made.
CiniCross is now “ Steam Deck Verified ”. Some additional Quality of Life (QoL) improvements for controllers will still be added later (such as native D-Pad support, which is currently only possible via Steam Input remapping). A separate post will be made on this topic.
Patch Notes 1.0.2 :
New / Additions :
It is now possible to adjust the mouse size (mouse only) in the settings.
Adjustments :
Trapped Cell: 25s → 60s → 30s → 75s
During boss fights, puzzles that appear can no longer exceed +2 difficulty relative to the target floor median.
Artifact :
Void Worm : -30% (-2% per copy) Gold → -10% (-1% per copy) Gold
Bosses :
The Shadow : 30% of clues are hidden → 30% of clues are hidden. Completing 3 cells reveals 1 hidden clue.
The Trapper : 1–5 trapped cells every 10 seconds → 1–3 trapped cells every 10 seconds
The Blaze : 10% of cells are trapped → 10% of cells are trapped (Max 10)
Bug Fixes :
Fixed a bug that could crash the game when using droppable consumables on the grid (Linux & Steam Deck).
Fixed a bug where multiple consumables could be received from a single reward wheel tile instead of one per tile.
Fixed a crash occurring at the end of a puzzle.
Optimized reward screen performance at high levels.
Fixed a bug where the boss “The Sun” logo could remain on screen after being defeated.
Fixed a bug where some sounds would play even when volume was set to 0%, or would play at a volume not affected by settings.
Controller sticks now have a dead zone to prevent device switching when a controller is simply connected.
Fixed a bug where the mouse icon could remain displayed twice throughout the run when using a controller.
If you encounter any bugs or would like to share feedback on balance or anything else, feel free to do so.
Thank you all for your feedback and support!
Source
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