Update log
Full Cinderia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Balance
- Store
- Gameplay
- UI and audio
- Security
Update Notes
Bug Fixes & Improvements
Fixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range
Fixed Rue’s Grappling Hook spinning in place when dashing at the moment of firing
Fixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacks
Fixed an issue where Rivet’s dodge during reload would cancel Rapid Fire granted by Suppression
Uma’s Summoning Circle now scales in size with Spirit
Fixed an issue where Uma’s Petal Strike could hit infinitely
Fixed an issue where dialogue bubbles could appear in combat even when no NPCs were present
Fixed an issue where save/load could cause shop items to behave incorrectly
Controller Improvements
Reworked interaction for viewing ability details in controller mode
Selection now stays on the Refresh button after rerolling
Fixed an issue allowing access to combat UI while in the Sanctuary
Fixed inability to use rerolls granted by Lucky Clover
Fixed auto-selecting dialogue options after switching UI tabs
Fixed Mirror choice UI disappearing when inspecting abilities
Fixed inability to rearrange Magic Cards after replacing one
Fixed inability to interact with the Genie Lamp
Fixed various interaction and UI issues in controller mode
Gameplay Fixes
Fixed enemies transformed by Fairy Wand becoming untargetable
Fixed inability to talk to swapped-out characters for a short time
Fixed passive cooldown timers visually remaining in old positions after swapping
Fixed Golden Miner minigame spawning minerals in identical positions every time
Fixed Fairy Mode not showing click feedback properly
Fixed Isdra’s Crater causing HP orbs to spawn mid-air when killing a boss in the air
Fixed Soul Moth Lantern doubling stacks via save/load exploit
Fixed dismantling the Genie Lamp not summoning the genie
Fixed Stew incorrectly granting +12 stats instead of +4 per battle (first 3 battles)
Fixed Iron Kite getting stuck outside doors (this time for real)
Balance Changes
Adjusted unlock condition for Tailor’s Scissors (can now unlock if killed by traps after revival)
Mended Heart now removes Near-Death state and restores HP after clearing a room
Mermaid’s Tear curse requirement reduced: 7 → 5
Other Fixes
Fixed an issue where replacing a skill then rerolling would upgrade instead
Fixed Eye of Chaos incorrectly tracking stacks after dropping and picking it up
Fixed treasure map chests disappearing after loading
Fixed a bug where the player could not move after defeating a boss
Source
