Cinderia
Steam News 11 April 20261mo ago

Cinderia V0.6.4a Update

Update Notes Bug Fixes & Improvements Fixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range Fixed Rue’s Grappling Hook spinning in place wh…

Update log

Full Cinderia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

28 fixes0 additions5 changes0 removals
  • Fixes
  • Balance
  • Store
  • Gameplay
  • UI and audio
  • Security
fixedBug Fixes & ImprovementsFixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range
fixedBug Fixes & ImprovementsFixed Rue’s Grappling Hook spinning in place when dashing at the moment of firing
fixedBug Fixes & ImprovementsFixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacks
fixedBug Fixes & ImprovementsFixed an issue where Rivet’s dodge during reload would cancel Rapid Fire granted by Suppression
changedBug Fixes & ImprovementsUma’s Summoning Circle now scales in size with Spirit
fixedBug Fixes & ImprovementsFixed an issue where Uma’s Petal Strike could hit infinitely
Mermaid’s Tear curse requirement reduced:7 to 5

Update Notes

Bug Fixes & Improvements

  • Fixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range

  • Fixed Rue’s Grappling Hook spinning in place when dashing at the moment of firing

  • Fixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacks

  • Fixed an issue where Rivet’s dodge during reload would cancel Rapid Fire granted by Suppression

  • Uma’s Summoning Circle now scales in size with Spirit

  • Fixed an issue where Uma’s Petal Strike could hit infinitely

  • Fixed an issue where dialogue bubbles could appear in combat even when no NPCs were present

  • Fixed an issue where save/load could cause shop items to behave incorrectly

Controller Improvements

  • Reworked interaction for viewing ability details in controller mode

  • Selection now stays on the Refresh button after rerolling

  • Fixed an issue allowing access to combat UI while in the Sanctuary

  • Fixed inability to use rerolls granted by Lucky Clover

  • Fixed auto-selecting dialogue options after switching UI tabs

  • Fixed Mirror choice UI disappearing when inspecting abilities

  • Fixed inability to rearrange Magic Cards after replacing one

  • Fixed inability to interact with the Genie Lamp

  • Fixed various interaction and UI issues in controller mode

Gameplay Fixes

  • Fixed enemies transformed by Fairy Wand becoming untargetable

  • Fixed inability to talk to swapped-out characters for a short time

  • Fixed passive cooldown timers visually remaining in old positions after swapping

  • Fixed Golden Miner minigame spawning minerals in identical positions every time

  • Fixed Fairy Mode not showing click feedback properly

  • Fixed Isdra’s Crater causing HP orbs to spawn mid-air when killing a boss in the air

  • Fixed Soul Moth Lantern doubling stacks via save/load exploit

  • Fixed dismantling the Genie Lamp not summoning the genie

  • Fixed Stew incorrectly granting +12 stats instead of +4 per battle (first 3 battles)

  • Fixed Iron Kite getting stuck outside doors (this time for real)

Balance Changes

  • Adjusted unlock condition for Tailor’s Scissors (can now unlock if killed by traps after revival)

  • Mended Heart now removes Near-Death state and restores HP after clearing a room

  • Mermaid’s Tear curse requirement reduced: 7 → 5

Other Fixes

  • Fixed an issue where replacing a skill then rerolling would upgrade instead

  • Fixed Eye of Chaos incorrectly tracking stacks after dropping and picking it up

  • Fixed treasure map chests disappearing after loading

  • Fixed a bug where the player could not move after defeating a boss

Source

Steam News / 11 April 2026

Open original