Cinderia
Steam News 30 March 20261mo ago

Cinderia launches in EA on March 30, 5:00 AM PT | Launch Notes and EA Roadmap

Cinderia enters Early Access today Hello everyone, Cinderia will officially launch in Early Access on March 30 at 5:00 AM PT / 8:00 AM ET. This game has been in development for a long time. Along the way, we rebuilt and…

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Full Cinderia update

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  • Gameplay
changedCinderia enters Early Access todayThis game has been in development for a long time. Along the way, we rebuilt and reworked it many times. We kept adjusting the combat feel, character builds, level structure, and sanctuary systems, while also fixing bugs and polishing countless details. It is still not the “final complete version” we ultimately want it to be, but it has finally reached the point where we are ready to put it in your hands.
changedWhat state is the Early Access version in?The current Early Access build already has a fairly complete gameplay foundation. You will be able to experience the main chapter content currently available, the playable characters, the build systems, sanctuary progression, and the core combat loop. It is already a version you can play through, complete, and use to get a clear sense of what Cinderia is trying to be.
changedCompleting the world, story, and a real endingWhile the current version can already be played through from a gameplay perspective, it does not yet have a truly complete story ending, and it is still missing a lot of narrative content tied to the world and the characters. One of our major long-term goals during EA is to gradually complete those parts, including a progression system tied to each character’s origin story, so the characters can feel more complete not only in gameplay but also in the narrative.
addedExpanding builds, passive combinations, and playable charactersDepending on testing and feedback, we may add more passive skills as development continues. If that side of the system becomes much larger, we may also add a simple option that lets players disable certain passive skills from appearing, so build direction becomes a bit more controllable.
addedExpanding builds, passive combinations, and playable charactersAt the same time, new playable characters are also an important part of our EA plans. They are very expensive to make in terms of workload, so the final scale of that expansion will depend on how development progresses during Early Access. However, a fifth playable character is already in active development. We want future updates

Cinderia enters Early Access today

Hello everyone, Cinderia will officially launch in Early Access on March 30 at 5:00 AM PT / 8:00 AM ET.

This game has been in development for a long time. Along the way, we rebuilt and reworked it many times. We kept adjusting the combat feel, character builds, level structure, and sanctuary systems, while also fixing bugs and polishing countless details. It is still not the “final complete version” we ultimately want it to be, but it has finally reached the point where we are ready to put it in your hands.

Thank you for supporting us

First of all, thank you to everyone who has followed the game, played the demo, left feedback, shared it, recommended it, or wishlisted it. Whether you helped us find problems during the demo period or simply kept an eye on the project and supported it along the way, you are a big part of why Cinderia has made it this far.

For us, launching in Early Access does not mean “the game is finished.” It means we are finally handing it over to players and entering the next stage of its growth. So besides announcing the launch, we also wanted to talk a bit about the current state of the EA version and the direction we plan to take from here.

What state is the Early Access version in?

The current Early Access build already has a fairly complete gameplay foundation. You will be able to experience the main chapter content currently available, the playable characters, the build systems, sanctuary progression, and the core combat loop. It is already a version you can play through, complete, and use to get a clear sense of what Cinderia is trying to be.

That said, we also want to be honest: the current EA version is still quite far from the ideal version of Cinderia that we have in mind.

Right now, the core skeleton of the game is in place, but there is still a lot we want to expand in terms of story, worldbuilding, character depth, level variety, boss variety, immersion, and overall polish.

Long-term development goals for Early Access

Completing the world, story, and a real ending

While the current version can already be played through from a gameplay perspective, it does not yet have a truly complete story ending, and it is still missing a lot of narrative content tied to the world and the characters. One of our major long-term goals during EA is to gradually complete those parts, including a progression system tied to each character’s origin story, so the characters can feel more complete not only in gameplay but also in the narrative.

Expanding builds, passive combinations, and playable characters

We also want to push character builds much further. There is already some room for build variety, but we want the passive system and build combinations to become even more creative, expressive, and surprising.

Depending on testing and feedback, we may add more passive skills as development continues. If that side of the system becomes much larger, we may also add a simple option that lets players disable certain passive skills from appearing, so build direction becomes a bit more controllable.

At the same time, new playable characters are also an important part of our EA plans. They are very expensive to make in terms of workload, so the final scale of that expansion will depend on how development progresses during Early Access. However, a fifth playable character is already in active development. We want future updates

Source

Steam News / 30 March 2026

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