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Latest Churn Vector updates
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- Churn Vector
Hotfix 889d3f56
Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. Fixed elevator on tower having overlapping navmeshes. Fixed City being too bright in general. Fixed some i…
Announcement6 changesFix - Churn Vector
Spring update!
Hello agents, it's spring time here and what better way to celebrate than with a new update! We've been hard at work on some new content for you to sink your teeth into as well as a bunch of tweaks to how characters see…
Announcement15 changesFixGameplay - Churn Vector
Hotfix 61161dc5
Fixed clothing rip VFX from not appearing in build. Fixed one of the player vore animations from not having any expressions.
Announcement2 changesFix - Churn Vector
Hotfix b4dc0622
Fixed possums not moving and being in the floor.
Announcement1 changeFix - Churn Vector
Patch 146f3d32
Fixed characters not properly getting inflated when they're capable of vore. Added some lighting tools to assist with map development for modders (Found under Tools->ChurnVector).
Announcement2 changesFixWorkshop - Churn Vector
Patch 99517f52
Fixed shark being inflated by default.
Announcement1 changeFix - Churn Vector
Patch d5045fcb
Fixed instances where characters could rotate when they weren't supposed to. Characters that don't specify a vore container type, or a vore type, will get generic versions assigned. Characters that don't specify any pen…
Announcement1 changeFix - Churn Vector
Patch 2e5a24b3
Added a water shader for modded maps. Bulges are no longer configurable, and are automatically configured via math. Removed a vast amount of redundant options for both materials and penetrator inputs for modding. Added…
Announcement4 changesMapsGameplay

