What changed
1 fix3 additions0 changes0 removals
addedAudio - Added two new music tracks by BabySneed
addedContent - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen
fixedGameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact
addedAchievements - Added new achievements for level 7
Chud vs Soyjak changes
addedAudio - Added two new music tracks by BabySneed
addedContent - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen
fixedGameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact
addedAchievements - Added new achievements for level 7
Audio - Added two new music tracks by BabySneed
Content - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen
Gameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact
Achievements - Added new achievements for level 7