HomeGamesUpdatesPricingMethodology
Steam News21 March 20263mo ago

Patch 1.01 - Yuo must save Agartha

Audio - Added two new music tracks by BabySneed Content - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen Gameplay - Added a global alive enemy cap of 2048.

Full notes

Full Chud vs Soyjak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedAudio - Added two new music tracks by BabySneed
addedContent - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen
fixedGameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact
addedAchievements - Added new achievements for level 7

Chud vs Soyjak changes

addedAudio - Added two new music tracks by BabySneed
addedContent - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen
fixedGameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact
addedAchievements - Added new achievements for level 7

Audio - Added two new music tracks by BabySneed

Content - Added level 7 (Agartha) - Added grenade launcher weapon - Added weapon menu in the bottom left of the screen

Gameplay - Added a global alive enemy cap of 2048. - Fixed the spawn-director interval ramp so it now clamps at the intended end interval instead of continuing to shrink past it - Lowered early-level base enemy pressure substantially and retuned Levels 5-7 to stay harder than Levels 1-4 without front-loading the difficulty - Added a per-update spawn burst cap so hitching or recovery from low enemy counts no longer dumps an oversized wave at once - Improved ranged enemy behavior in geometry-heavy levels so blocked line of sight no longer causes indefinite stalling - Updated hunt behavior so enemies track the player position instead of drifting harmlessly toward arena center - Raised opening enemy pressure slightly across all singleplayer levels by increasing base alive counts and reducing the initial spawn interval while keeping the later scaling curve intact

Achievements - Added new achievements for level 7

Source

Steam News / 21 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.