HomeGamesUpdatesPricingMethodology
Steam News14 March 20263mo ago

=== DEV_LOGS [v.0.2.47] ===

✅ Completed [/] (QoL) Increased the number of cards in the first Recruitment from 1 → 3 [/] (hotfix) Fixed locked Recruitment cards not resetting after being selected [/] (balance) Adjusted the cost of some Trading Outp

Full notes

Full Chronominion Idler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Balance
  • Gameplay
fixed✅ Completed [/] (QoL) Increased the number of cards in the first Recruitment from 1 → 3 [/] (hotfix) Fixed locked Recruitment cards not resetting after being selected [/] (balance) Adjusted the cost of some Trading Outpost upgrades
added⚠️ What's next? [] (feature) Add new upgrades for the Chrono Core [] (feedback-discord) Add an option to select quantity in the crafting system

Chronominion Idler changes

fixed✅ Completed [/] (QoL) Increased the number of cards in the first Recruitment from 1 → 3 [/] (hotfix) Fixed locked Recruitment cards not resetting after being selected [/] (balance) Adjusted the cost of some Trading Outpost upgrades
added⚠️ What's next? [] (feature) Add new upgrades for the Chrono Core [] (feedback-discord) Add an option to select quantity in the crafting system

✅ Completed [/] (QoL) Increased the number of cards in the first Recruitment from 1 → 3 [/] (hotfix) Fixed locked Recruitment cards not resetting after being selected [/] (balance) Adjusted the cost of some Trading Outpost upgrades

⚠️ What's next? [] (feature) Add new upgrades for the Chrono Core [] (feedback-discord) Add an option to select quantity in the crafting system

Source

Steam News / 14 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.