Full notes
Full Chronocracy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Balance
- Maps
- Gameplay
Chronocracy changes
We're excited to announce that the first Chronocracy playtest is now live! This is your chance to help the team and shape the future of the game.
What's in the build:
Several time-loop missions — many of which can be replayed to try out different survival strategies.
Planets with diverse biomes, flora, and fauna.
Different mission types — peaceful settlement development tasks, clashes with stubborn planetary neighbors, and encounters with mysterious deep-space aliens.
Dozens of original buildings and a variety of units.
A technology system and production chains covering several starting eras.
Build your own unique Chrono City — every house grants you an advantage in future missions. Choose bonuses that fit your playstyle.
Unlock seals in the Crucible of Time to gain access to more advanced houses in your Chrono City.
A tutorial system for a smooth introduction to the world and game mechanics.
Your feedback is incredibly important to us:
Is everything clear in the tutorial?
Which mechanics do you enjoy, and which ones would you like us to refine?
What ideas for buildings, units, or missions come to your mind?
Run into a bug? Let us know — preferably on Discord or in the Steam bug report thread.
We read every message and will continue to improve Chronocracy together with the community.
Nervously excited for your feedback,
The Chronocracy Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
