Full notes
Full Chronocide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
This is mainly a balance patch. Patches are few and far between right now as the main work is still being done on creating content for act 2 but I wanted to get at least something out before act 2 rolls out.
CHANGES: - Show available levels of an upgrade even if it is fully upgraded - Enemy path guides reworked, less CPU intensive
ADDITIONS: - Text indicator if a potion is taken/consumed
BALANCE: - Every round of every level now slightly easier to help with skill issues (please, try "casual" difficulty also)
Source
Changelog.gg summarizes and formats this update. How we read updates.
