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Steam News4 February 20233y ago

Patch 1.11a

Almost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases.

Full notes

Full Chrono Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedAlmost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases. Final bosses, on the other hand, are slightly weakened. Emperor - slightly reduced enemy spam. Demon King - slightly reduced enemy spam, increased time between bounces. Seraphim - slightly reduced speed, speed of spheres reduced by half.
addedLoop 12: Now, in addition to the old effect, "Bosses have MORE health." has been added.
changedNow, when experience crystals accumulate a lot on the map, they begin to fall out less frequently (but give more experience). The total amount of experience does not change, just crystals will be less.
changedFamily Sword: Rarity Level 1 -> 2. Red Bandana: Increases the number of elite enemies by 25|50|75% -> 50%. Broom: Pickup Area: +25|50|75% -> 50|100%. Jester's Boots: Speed +5|9|13 -> 12 when moving left. Ninja Cloak: Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 50|30 -> 40/20 s. Prize Key: Open: Increases the number of x2 slots by a factor of two -> three. Flame of Time : Skill to Timestop: Applies Burn to a random enemy. Cooldown: 0.1|0.05 s. -> 0.015| 0.005 Armored key: Open: Armor +5|10|15 -> 7|15. Flute: Every 3|2|1 -> 2|1 seconds, it use Sleep on the random enemy. Fire Flute: Every 1.5|1|0.5 -> 0.8|0.4 seconds, it use Burn on the random enemy. Water Flute: Every 1.5|1|0.5 -> 1|0.5 seconds, it use Damp on the random enemy.
Family Sword: Rarity Level12Family Sword: Rarity Level increased, buffIncreases the number of elite enemies by 25|50|75%50%Increases the number of elite enemies by 25|50| decreased, nerfBroom: Pickup Area: +25|50|75%50Broom: Pickup Area: +25|50| decreased, nerfJester's Boots: Speed +5|9|1312wJester's Boots: Speed +5|9| decreased, nerf

Chrono Survival changes

changedAlmost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases. Final bosses, on the other hand, are slightly weakened. Emperor - slightly reduced enemy spam. Demon King - slightly reduced enemy spam, increased time between bounces. Seraphim - slightly reduced speed, speed of spheres reduced by half.
addedLoop 12: Now, in addition to the old effect, "Bosses have MORE health." has been added.
changedNow, when experience crystals accumulate a lot on the map, they begin to fall out less frequently (but give more experience). The total amount of experience does not change, just crystals will be less.
changedFamily Sword: Rarity Level 1 -> 2. Red Bandana: Increases the number of elite enemies by 25|50|75% -> 50%. Broom: Pickup Area: +25|50|75% -> 50|100%. Jester's Boots: Speed +5|9|13 -> 12 when moving left. Ninja Cloak: Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 50|30 -> 40/20 s. Prize Key: Open: Increases the number of x2 slots by a factor of two -> three. Flame of Time : Skill to Timestop: Applies Burn to a random enemy. Cooldown: 0.1|0.05 s. -> 0.015| 0.005 Armored key: Open: Armor +5|10|15 -> 7|15. Flute: Every 3|2|1 -> 2|1 seconds, it use Sleep on the random enemy. Fire Flute: Every 1.5|1|0.5 -> 0.8|0.4 seconds, it use Burn on the random enemy. Water Flute: Every 1.5|1|0.5 -> 1|0.5 seconds, it use Damp on the random enemy.

Almost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases. Final bosses, on the other hand, are slightly weakened. Emperor - slightly reduced enemy spam. Demon King - slightly reduced enemy spam, increased time between bounces. Seraphim - slightly reduced speed, speed of spheres reduced by half.

Loop 12: Now, in addition to the old effect, "Bosses have MORE health." has been added.

Now, when experience crystals accumulate a lot on the map, they begin to fall out less frequently (but give more experience). The total amount of experience does not change, just crystals will be less.

Locations Forgotten Temple, Cave and Dark Forest became a little lighter.

Family Sword

Rarity Level 1 -> 2.

Red Bandana

Increases the number of elite enemies by 25|50|75% -> 50%.

Broom

Pickup Area: +25|50|75% -> 50|100%.

Jester's Boots

Speed +5|9|13 -> 12 when moving left.

Ninja Cloak

Skill: After taking damage, you gain invulnerability for 1 second.

Cooldown

50|30 -> 40/20 s.

Prize Key

Open: Increases the number of x2 slots by a factor of two -> three.

Flame of Time

Skill to Timestop: Applies Burn to a random enemy.

Cooldown

0.1|0.05 s. -> 0.015| 0.005 Armored key: Open: Armor +5|10|15 -> 7|15.

Flute

Every 3|2|1 -> 2|1 seconds, it use Sleep on the random enemy.

Fire Flute

Every 1.5|1|0.5 -> 0.8|0.4 seconds, it use Burn on the random enemy.

Water Flute

Every 1.5|1|0.5 -> 1|0.5 seconds, it use Damp on the random enemy.

Source

Steam News / 4 February 2023

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