What changed
0 fixes0 additions2 changes1 removal
removedSmall rocks are no longer an obstacle.
changedFist Shot - +2 Base Damage, +1 Knockback Power. Hammer - +5 Base Damage. Lightning - Global bonus: +25% damage to enemies with stun. Feather - Global bonus: +25% damage to enemies with lightness. Coin Throw - -2 on levels (total).
changedPower -> Damage +12|24|40% -> 15|30|50%. Summon Power- 20|40|60% damage and size bonus -> 10|20|32%. This is too obvious a choice for summoners, but to compensate for the weakening the summoners got the buff: Wolf - +2 Base damage, +3 on levels (total). Slime - +1 Base Damage, +2 at levels (total). Snake - +1 Base Damage. Robot - +1 Base Damage, +2 per level (total). Monkey - +1 Base Damage, +2 per level (total). Natural Spirit - +2 Base Damage. EarthSprit - +6 Base damage, +4 on levels (total).
Power -> Damage +12|24|40%→15↓Power -> Damage +12|24| decreased, nerfChrono Survival changes
removedSmall rocks are no longer an obstacle.
changedFist Shot - +2 Base Damage, +1 Knockback Power. Hammer - +5 Base Damage. Lightning - Global bonus: +25% damage to enemies with stun. Feather - Global bonus: +25% damage to enemies with lightness. Coin Throw - -2 on levels (total).
changedPower -> Damage +12|24|40% -> 15|30|50%. Summon Power- 20|40|60% damage and size bonus -> 10|20|32%. This is too obvious a choice for summoners, but to compensate for the weakening the summoners got the buff: Wolf - +2 Base damage, +3 on levels (total). Slime - +1 Base Damage, +2 at levels (total). Snake - +1 Base Damage. Robot - +1 Base Damage, +2 per level (total). Monkey - +1 Base Damage, +2 per level (total). Natural Spirit - +2 Base Damage. EarthSprit - +6 Base damage, +4 on levels (total).
Small rocks are no longer an obstacle.
Princess has a +15 rarity bonus.
Fist Shot - +2 Base Damage, +1 Knockback Power. Hammer - +5 Base Damage.
Lightning - Global bonus
+25% damage to enemies with stun.
Feather - Global bonus
+25% damage to enemies with lightness. Coin Throw - -2 on levels (total).
Power -> Damage +12|24|40% -> 15|30|50%. Summon Power- 20|40|60% damage and size bonus -> 10|20|32%. This is too obvious a choice for summoners, but to compensate for the weakening the summoners got the buff: Wolf - +2 Base damage, +3 on levels (total). Slime - +1 Base Damage, +2 at levels (total). Snake - +1 Base Damage. Robot - +1 Base Damage, +2 per level (total). Monkey - +1 Base Damage, +2 per level (total). Natural Spirit - +2 Base Damage. EarthSprit - +6 Base damage, +4 on levels (total).