What changed
1 fix1 addition1 change0 removals
addedSo far, only bug fixes and balance, in the next patch, hints on the mechanics of the game will be added, as now there are a lot of misunderstandings.
fixedBug fix: Fixed a bug that caused achievements to not open for loops above 8. Fixed issues with Chaos, Bag of Gold, and Night Vase. Fixed several minor issues.
changedBalance: Sphere of Fire - Burn: Damage +2|4|6 -> Burn: Damage +3|5|8. Pegasus Wings - Gives Flight. -> Max Hp: +30. Gives Flight. Ribbon - Complete immunity to status effects. -> Max Hp: +40. Complete immunity to status effects. Glasses - Crit Chance: +2|4|7%. -> Crit Chance: +3|5|8%. Small Shield - Revenge: Knocks back the enemy by 2|4|6. -> Revenge: Knocks back the enemy by 2|4|6. Defense: +0.1. Ice Shield - Revenge: Freeze Chance 25|50|75%. -> Revenge: Freeze Chance 50|75%. Potion of Rage - Damage: +10|20|30%. Incoming damage is increased by 30%. -> Damage: +15|30|45%. Incoming damage is increased by 30%. Fishing Rod - Skill: Raises a random XP crystal. Meditation 5: Attracts a random chest or food. Cooldown: 3|2|1 s -> 2|1 s. Pickaxe - Penetration: +10|20|30%. -> Damage: +2. Penetration: +10|20|30%. Candle - Frenzy: Damage is reduced by 25|50|75%. -> Frenzy: Damage is reduced by 25|50|75%, Damage +10|20|30%. Lantern - Damage: +1|2|3% * Minute. -> Damage: +2|3|5% * Minute. Extinguished Lantern - Damage: +10|20|30% - 1|2|3%*Minute. -> Damage: +20|32|44% - 1|2|3%*Minute. Executioner's Axe - Execution: Damage +30|60|100%. -> Damage +2. Execution: Damage +30|60|100%. Long Bow - Range Combat: Damage +15|30|50%. -> Projectile speed: +20%. Range Combat: Damage +15|30|50%. Champion 's Belt - Damage to Elites and Champions +15|30|50%. -> Damage to Elites and Champions +25|50|80%. Perfect Pearl - Perfect Attack: +50|100|150%. -> Regen +0.2. Perfect Attack: +50|100|150%. Monk's Beads - Time Stop: Damage +50|100|150%. -> Time Stop: Damage +50|100|150%, Limit +2. Gravity Ring - At the end of the time stop: Knocks back enemies in a small radius by 2|3|4. -> At the end of the time stop: Knocks back enemies in a small radius by 2|4|6. Time Stop Limit +2. Golden Apple - Food: +20|40 Gold. -> Health +15. Food: +20|40 Gold. Heavy Armor - Size: +5% +1|1.5|2% for every 10 health over 120. -> Health + 30. Size: +1.5|2.5% for every 10 health over 120. Simplicity - Damage for non-synthesized abilities: +10|20|30%. -> Damage for non-synthesized abilities: +12|25|40%. Masterpiece - Damage for synthesized abilities: +7|15|25%. -> Damage for synthesized abilities: +10|20|30%. Oil Jar - Oil: Chance +5|10|15%. -> Oil: Chance +6|12|20%. Avenger's Hood - Frenzy: Damage +25|50|80%. - > Speed: +1. Frenzy: Damage +25|50|80%. Arrowhead - Max Targets: +1|2|3. -> Max Targets: +2|4|6. Anchor - When received and at the beginning of each location gives 30|60|100 armor. -> Defence: +0.1. When received and at the beginning of each location gives 30|60|100 armor. Blood Cup - Slay 100: Restores 5|8|12% health. -> Slay 200: Restores 5|8|12% health. Rarity Level 2 -> 3. Little Feather - Lightness: Chance +3|6|10%. -> Lightness: Chance +7|15|25% . Rarity Level 3 -> 2. Strange Lantern - On even minutes: Damage +12|25|40% . -> On even minutes: Damage +15|30|45% . Asceticism - For each empty Item Slot: Damage +3|6|10%. -> For each empty Item Slot: Damage +4|8|12% . Ninja Cloak - Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 60|40 s. -> Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 50|30 s.
Chrono Survival changes
addedSo far, only bug fixes and balance, in the next patch, hints on the mechanics of the game will be added, as now there are a lot of misunderstandings.
fixedBug fix: Fixed a bug that caused achievements to not open for loops above 8. Fixed issues with Chaos, Bag of Gold, and Night Vase. Fixed several minor issues.
changedBalance: Sphere of Fire - Burn: Damage +2|4|6 -> Burn: Damage +3|5|8. Pegasus Wings - Gives Flight. -> Max Hp: +30. Gives Flight. Ribbon - Complete immunity to status effects. -> Max Hp: +40. Complete immunity to status effects. Glasses - Crit Chance: +2|4|7%. -> Crit Chance: +3|5|8%. Small Shield - Revenge: Knocks back the enemy by 2|4|6. -> Revenge: Knocks back the enemy by 2|4|6. Defense: +0.1. Ice Shield - Revenge: Freeze Chance 25|50|75%. -> Revenge: Freeze Chance 50|75%. Potion of Rage - Damage: +10|20|30%. Incoming damage is increased by 30%. -> Damage: +15|30|45%. Incoming damage is increased by 30%. Fishing Rod - Skill: Raises a random XP crystal. Meditation 5: Attracts a random chest or food. Cooldown: 3|2|1 s -> 2|1 s. Pickaxe - Penetration: +10|20|30%. -> Damage: +2. Penetration: +10|20|30%. Candle - Frenzy: Damage is reduced by 25|50|75%. -> Frenzy: Damage is reduced by 25|50|75%, Damage +10|20|30%. Lantern - Damage: +1|2|3% * Minute. -> Damage: +2|3|5% * Minute. Extinguished Lantern - Damage: +10|20|30% - 1|2|3%*Minute. -> Damage: +20|32|44% - 1|2|3%*Minute. Executioner's Axe - Execution: Damage +30|60|100%. -> Damage +2. Execution: Damage +30|60|100%. Long Bow - Range Combat: Damage +15|30|50%. -> Projectile speed: +20%. Range Combat: Damage +15|30|50%. Champion 's Belt - Damage to Elites and Champions +15|30|50%. -> Damage to Elites and Champions +25|50|80%. Perfect Pearl - Perfect Attack: +50|100|150%. -> Regen +0.2. Perfect Attack: +50|100|150%. Monk's Beads - Time Stop: Damage +50|100|150%. -> Time Stop: Damage +50|100|150%, Limit +2. Gravity Ring - At the end of the time stop: Knocks back enemies in a small radius by 2|3|4. -> At the end of the time stop: Knocks back enemies in a small radius by 2|4|6. Time Stop Limit +2. Golden Apple - Food: +20|40 Gold. -> Health +15. Food: +20|40 Gold. Heavy Armor - Size: +5% +1|1.5|2% for every 10 health over 120. -> Health + 30. Size: +1.5|2.5% for every 10 health over 120. Simplicity - Damage for non-synthesized abilities: +10|20|30%. -> Damage for non-synthesized abilities: +12|25|40%. Masterpiece - Damage for synthesized abilities: +7|15|25%. -> Damage for synthesized abilities: +10|20|30%. Oil Jar - Oil: Chance +5|10|15%. -> Oil: Chance +6|12|20%. Avenger's Hood - Frenzy: Damage +25|50|80%. - > Speed: +1. Frenzy: Damage +25|50|80%. Arrowhead - Max Targets: +1|2|3. -> Max Targets: +2|4|6. Anchor - When received and at the beginning of each location gives 30|60|100 armor. -> Defence: +0.1. When received and at the beginning of each location gives 30|60|100 armor. Blood Cup - Slay 100: Restores 5|8|12% health. -> Slay 200: Restores 5|8|12% health. Rarity Level 2 -> 3. Little Feather - Lightness: Chance +3|6|10%. -> Lightness: Chance +7|15|25% . Rarity Level 3 -> 2. Strange Lantern - On even minutes: Damage +12|25|40% . -> On even minutes: Damage +15|30|45% . Asceticism - For each empty Item Slot: Damage +3|6|10%. -> For each empty Item Slot: Damage +4|8|12% . Ninja Cloak - Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 60|40 s. -> Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 50|30 s.
So far, only bug fixes and balance, in the next patch, hints on the mechanics of the game will be added, as now there are a lot of misunderstandings.
Bug fix: Fixed a bug that caused achievements to not open for loops above 8. Fixed issues with Chaos, Bag of Gold, and Night Vase. Fixed several minor issues.
Balance
Sphere of Fire - Burn: Damage +2|4|6 -> Burn: Damage +3|5|8. Pegasus Wings - Gives Flight. -> Max Hp: +30. Gives Flight. Ribbon - Complete immunity to status effects. -> Max Hp: +40. Complete immunity to status effects.
Glasses - Crit Chance
+2|4|7%. -> Crit Chance: +3|5|8%.
Small Shield - Revenge
Knocks back the enemy by 2|4|6. -> Revenge: Knocks back the enemy by 2|4|6.
Defense
+0.1.
Ice Shield - Revenge
Freeze Chance 25|50|75%. -> Revenge: Freeze Chance 50|75%.
Potion of Rage - Damage
+10|20|30%. Incoming damage is increased by 30%. -> Damage: +15|30|45%. Incoming damage is increased by 30%.
Fishing Rod - Skill
Raises a random XP crystal.
Meditation 5
Attracts a random chest or food.
Cooldown
3|2|1 s -> 2|1 s.
Pickaxe - Penetration
+10|20|30%. -> Damage: +2.
Penetration
+10|20|30%.
Candle - Frenzy
Damage is reduced by 25|50|75%. -> Frenzy: Damage is reduced by 25|50|75%, Damage +10|20|30%.
Lantern - Damage
+1|2|3% * Minute. -> Damage: +2|3|5% * Minute.
Extinguished Lantern - Damage
+10|20|30% - 1|2|3%*Minute. -> Damage: +20|32|44% - 1|2|3%*Minute.
Executioner's Axe - Execution
Damage +30|60|100%. -> Damage +2.
Execution
Damage +30|60|100%.
Long Bow - Range Combat
Damage +15|30|50%. -> Projectile speed: +20%.
Range Combat
Damage +15|30|50%. Champion 's Belt - Damage to Elites and Champions +15|30|50%. -> Damage to Elites and Champions +25|50|80%.
Perfect Pearl - Perfect Attack
+50|100|150%. -> Regen +0.2.
Perfect Attack
+50|100|150%.
Monk's Beads - Time Stop
Damage +50|100|150%. -> Time Stop: Damage +50|100|150%, Limit +2. Gravity Ring - At the end of the time stop: Knocks back enemies in a small radius by 2|3|4. -> At the end of the time stop: Knocks back enemies in a small radius by 2|4|6. Time Stop Limit +2.
Golden Apple - Food
+20|40 Gold. -> Health +15.
Food
+20|40 Gold.
Heavy Armor - Size
+5% +1|1.5|2% for every 10 health over 120. -> Health + 30.
Size
+1.5|2.5% for every 10 health over 120. Simplicity - Damage for non-synthesized abilities: +10|20|30%. -> Damage for non-synthesized abilities: +12|25|40%. Masterpiece - Damage for synthesized abilities: +7|15|25%. -> Damage for synthesized abilities: +10|20|30%.
Oil Jar - Oil
Chance +5|10|15%. -> Oil: Chance +6|12|20%.
Avenger's Hood - Frenzy
Damage +25|50|80%. - > Speed: +1.
Frenzy
Damage +25|50|80%.
Arrowhead - Max Targets
+1|2|3. -> Max Targets: +2|4|6. Anchor - When received and at the beginning of each location gives 30|60|100 armor. -> Defence: +0.1. When received and at the beginning of each location gives 30|60|100 armor.
Blood Cup - Slay 100
Restores 5|8|12% health. -> Slay 200: Restores 5|8|12% health. Rarity Level 2 -> 3.
Little Feather - Lightness
Chance +3|6|10%. -> Lightness: Chance +7|15|25% . Rarity Level 3 -> 2.
Strange Lantern - On even minutes
Damage +12|25|40% . -> On even minutes: Damage +15|30|45% .
Asceticism - For each empty Item Slot
Damage +3|6|10%. -> For each empty Item Slot: Damage +4|8|12% .
Ninja Cloak - Skill
After taking damage, you gain invulnerability for 1 second.
Cooldown
60|40 s. -> Skill: After taking damage, you gain invulnerability for 1 second.
Cooldown
50|30 s.