Full notes
Full Chrono Gear: Warden of Time update
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What changed
- Performance
- Compatibility
- Store
- Maps
- Fixes
- Gameplay
Chrono Gear: Warden of Time changes
Good evening, Wardens! We have an update on the test branch that addresses a few more oversights and uncommon bugs, optimizes the CRT shader, and adds a new shader for water surfaces.
If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.
If everything looks good, we'll push this onto the main branch in a day or two.
We also wanted to express our gratitude for your reviews on the store page, we've now surpassed 700 reviews! Thank you again for playing Chrono Gear! <3
General:
A new shader effect is used for water surfaces that simulates movement of the water, with different environments having different movement speeds. (For example, the water has more motion in Tidal Camp and is nearly still in The Maze.)
Fixed an edge case with Kronie Stacks that would cause them to zip through terrain.
Fixed a rare occurance of the door storage glitch that would cause players to warp to the last used door when pressing Up anywhere in the level.
Fixed inconsistency with the IL timer when rewinding to the start of a mission in speedrun mode.
Kronii:
Performing a backdash or cartwheel into water and then dashing out of the water would previously cause Kronii to backdash or cartwheel in midair, which adversely affected her velocity.
UI:
Corrected a typo in Friend's codex entry.
Corrected a missing button icon for the U key.
Optimized the expanded settings for the retro shader.
Fixed a menu softlock that could happen if the Pause button was pressed too rapidly.
The log menu should now scroll correctly when using an input other than the mouse.
Magic Resort:
Fixed a visual oversight where the fishing prompt wouldn't hide after appearing.
Entropy:
Fixed an issue where the final bottomless pit in the level was affected by hourglass rotations and would not function correctly until the player would rewind back to the final checkpoint.
Tower of Darkness:
The bottom left portion of the hud should no longer be pushed downwards when rewinding in the final area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
