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Steam News7 October 20259mo ago

Version 1.0.13 Ready for Testing!

Good morning Wardens! This new build is once again on the beta branch while we verify that no new issues have been introduced. In addition to fixing several issues introduced by 1.0.

Full notes

Full Chrono Gear: Warden of Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions9 changes2 removals
  • Compatibility
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
addedGood morning Wardens! This new build is once again on the beta branch while we verify that no new issues have been introduced.
addedIn addition to fixing several issues introduced by 1.0.12, this update has additional level tweaks and optimizations.
addedIf you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.
fixedFixed visual inconsistencies with the button prompt labels when switching input devices.
changedAdditional optimizations for player physics.
addedAdded "Teleport Dive Cancels" as a statistic that's tracked in the Records menu.

Chrono Gear: Warden of Time changes

addedGood morning Wardens! This new build is once again on the beta branch while we verify that no new issues have been introduced.
addedIn addition to fixing several issues introduced by 1.0.12, this update has additional level tweaks and optimizations.
addedIf you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.
fixedFixed visual inconsistencies with the button prompt labels when switching input devices.
changedAdditional optimizations for player physics.

Good morning Wardens! This new build is once again on the beta branch while we verify that no new issues have been introduced.

In addition to fixing several issues introduced by 1.0.12, this update has additional level tweaks and optimizations.

If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.

Thank you again so much!

General:

  • Fixed visual inconsistencies with the button prompt labels when switching input devices.

  • Additional optimizations for player physics.

  • Added "Teleport Dive Cancels" as a statistic that's tracked in the Records menu.

  • Revamped the way that scenes are loaded so that the next scene is far less likely to be visible for a split second during the fade transition.

Town Square:

  • Slightly increased the number of dirt tiles that need to be cleaned in the second power washing segment in order for the thread to appear.

The Maze:

  • Fixed an issue where the Friend Hint would often not choose the three nearest collectibles.

  • When the player touches a Friend Hint, they will now be shown markers at the edges of the screen, in rough order from nearest to furthest. Each of these markers will be scaled to show relative distance to its target.

  • Additionally, specific targets are designated as "lower priority" for certain Friend Hints, so the player will be less likely to be directed toward collectibles behind one-way gates.

  • A handful of notes have been added to improve direction in specific areas.

KFP Stadium:

  • Adjusted level design in one area to make one the objective clearer.

  • It should no longer be possible to skip the boss fight by exiting via the pause menu.

Case Closed:

  • When the player reflects the Photon Torpedos in this fight, they will explode without being harmful to the player if the boss does not reflect them back.

Defending the Sancutm:

  • Adjusted the camera in one specific area to communicate a puzzle's solution more effectively.

  • Just below this area, removed one of the Clock Weights blocking the player's path to improve flow.

Solitude:

  • Made some adjustments to the end of this level to improve sense of direction.

Gloom:

  • Made several minor terrain changes to help this level flow just a bit more smoothly. Additionally, to improve sense of direction for some players, certain enemies have been moved from Brave to Proud only.

  • Added a Slime Barrier in a specific spot to prevent casual players from putting themselves in a particularly sticky situation.

Despair:

  • Fixed an issue where the music for the boss fight in this stage would not loop properly.

Tower of Darkness:

  • Friend Hint adjustments to The Maze will now also apply to this level.

  • Additionally, adjusted friend hints such that most of them will now point directly to their target treasure.

  • Made a few minor adjustments to make certain parts of the level flow more smoothly.

  • A few notes have been added to the Mumei room near the end of this level to assist in directing the player.

  • The lock sign in the final antechamber has been updated for clarity.

Source

Steam News / 7 October 2025

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