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Steam News24 February 20251y ago

ChromaGun 2 Demo - Out Now!

We have released the demo of ChromaGun 2: Dye Hard, and it is part of Steam Next Fest! https://store.steampowered.

Full notes

Full ChromaGun update

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What changed

0 fixes1 addition4 changes1 removal
  • Store
  • Gameplay
  • UI and audio
changedhttps://store.steampowered.com/app/3408840/ChromaGun_2_Dye_Hard_Demo/
changedWe have done maaany improvements in comparison to ChromaGun 1, it would be great if you'd take a look and tell us what you think! :)
changedThe main improvements are:
removedYou can't get stuck: In ChromaGun1, most negative reviews referred to people getting stuck in levels. This was frustrating because you had to restart the level in those cases, losing a lot of time and making it repetitive sometimes. In ChromaGun 2, we've changed the game design so that people can't get stuck anymore. A feature to remove color (which wasn't possible in CG1) is one of the key elements for this.
addedCompletely new graphics and look: We switched from Unity to Unreal and brought in way more different looks by introducing different universes into the game with entirely different styles. The first ChromaGun only had one "universe", the ChromaTec universe, which defined the whole look of the game. In ChromaGun 2, ChromaTec is only one of many styles we have. Besides universes like a chicken universe, a post-apocalyptic universe, we even have easter egg universes from other games (you might spot one in the trailer :) )
changedLocalization: We are supporting 11 languages, which are intensely checked by our loca agency & playtesters from those regions

ChromaGun changes

changedhttps://store.steampowered.com/app/3408840/ChromaGun_2_Dye_Hard_Demo/
changedWe have done maaany improvements in comparison to ChromaGun 1, it would be great if you'd take a look and tell us what you think! :)
changedThe main improvements are:
removedYou can't get stuck: In ChromaGun1, most negative reviews referred to people getting stuck in levels. This was frustrating because you had to restart the level in those cases, losing a lot of time and making it repetitive sometimes. In ChromaGun 2, we've changed the game design so that people can't get stuck anymore. A feature to remove color (which wasn't possible in CG1) is one of the key elements for this.
addedCompletely new graphics and look: We switched from Unity to Unreal and brought in way more different looks by introducing different universes into the game with entirely different styles. The first ChromaGun only had one "universe", the ChromaTec universe, which defined the whole look of the game. In ChromaGun 2, ChromaTec is only one of many styles we have. Besides universes like a chicken universe, a post-apocalyptic universe, we even have easter egg universes from other games (you might spot one in the trailer :) )

We have released the demo of ChromaGun 2: Dye Hard, and it is part of Steam Next Fest!

https://store.steampowered.com/app/3408840/ChromaGun_2_Dye_Hard_Demo/

We have done maaany improvements in comparison to ChromaGun 1, it would be great if you'd take a look and tell us what you think! :)

The main improvements are:

  • You can't get stuckIn ChromaGun1, most negative reviews referred to people getting stuck in levels. This was frustrating because you had to restart the level in those cases, losing a lot of time and making it repetitive sometimes. In ChromaGun 2, we've changed the game design so that people can't get stuck anymore. A feature to remove color (which wasn't possible in CG1) is one of the key elements for this.
  • Completely new graphics and look: We switched from Unity to Unreal and brought in way more different looks by introducing different universes into the game with entirely different styles. The first ChromaGun only had one "universe", the ChromaTec universe, which defined the whole look of the game. In ChromaGun 2, ChromaTec is only one of many styles we have. Besides universes like a chicken universe, a post-apocalyptic universe, we even have easter egg universes from other games (you might spot one in the trailer :) )

  • Deep story: We have >100 pages of screenplay. The old ChromaGun had like 15 pages.

  • Playtime: ~3h ChromaGun 1, the demo of ChromaGun 2 already has ~1h. The full version will have much more.

  • Replayability: We have hidden ChromaGuns as Achievements / Collectables

  • Localization: We are supporting 11 languages, which are intensely checked by our loca agency & playtesters from those regions

  • Way more playtesting: We have 25k playtesters subscribed, of which thousands have played the game and given feedback through email, Discord, and the feedback form we implemented into the demo

Source

Steam News / 24 February 2025

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