Full notes
Full ChromaGun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
We are delighted to announce that we've partnered with PM Studios from LA to work on our next game, ChromaGun 2: Dye Hard!
Eight years after the release of our very first indie game ChromaGun in 2016, this is a big step for us :) We have read your comments about the first game and have worked hard to prepare a fantastic successor.
Major changes:
You can't get stuck that easily any more, in ChromaGun 1 there were many situations where you had to restart the level and re-play the whole level <= this was what most negative comments we had were about
Maaaany new features and puzzle mechanics
We've switched from Unity to Unreal Engine 5
We invested way more in visuals
We finally have a sound designer & composer in our team which makes the whole experience so much better
Increased playtime: The game isn't done yet, but my feeling is that we're heading towards a way higher playtime than in the first title
The levels aren't "flat" any more which makes the puzzles much more appealing
A lot of different universes - you can spot a couple of them in the trailer
The focus of the game will be a bit more narrative-heavy than in the first title,
This is our first publishing deal ever after two self-published titles. We're excited to work with such an experienced publishing team for the next game!
This is also the first time we have ever shown a trailer for ChromaGun 2. We hope you like it!
It would be fantastic if you could wishlist ChromaGun 2:
https://store.steampowered.com/app/2982340/ChromaGun_2_Dye_Hard/
Source
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